Struct relm4_components::simple_combo_box::SimpleComboBox
source · pub struct SimpleComboBox<E: ToString> {
pub variants: Vec<E>,
pub active_index: Option<usize>,
}
Expand description
A simple wrapper around gtk::ComboBox
.
This can be used with enums, String
s or any custom type you want.
The only requirement is that the inner type implements ToString
and Debug
.
To get notified when the selection changed, you can use
Connector::forward()
after launching the component.
Fields§
§variants: Vec<E>
The variants that can be selected.
active_index: Option<usize>
The index of the active element or None
is nothing is selected.
Implementations§
source§impl<E> SimpleComboBox<E>where
E: ToString,
impl<E> SimpleComboBox<E>where E: ToString,
sourcepub fn get_active_elem(&self) -> Option<&E>
pub fn get_active_elem(&self) -> Option<&E>
Return the value of the currently selected element or None
if nothing is selected.
Trait Implementations§
source§impl<E: Clone + ToString> Clone for SimpleComboBox<E>
impl<E: Clone + ToString> Clone for SimpleComboBox<E>
source§fn clone(&self) -> SimpleComboBox<E>
fn clone(&self) -> SimpleComboBox<E>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<E> Component for SimpleComboBox<E>where
E: ToString + 'static + Debug,
impl<E> Component for SimpleComboBox<E>where E: ToString + 'static + Debug,
§type CommandOutput = ()
type CommandOutput = ()
Messages which are received from commands executing in the background.
§type Input = SimpleComboBoxMsg<E>
type Input = SimpleComboBoxMsg<E>
The message type that the component accepts as inputs.
§type Init = SimpleComboBox<E>
type Init = SimpleComboBox<E>
The parameter used to initialize the component.
§type Root = ComboBoxText
type Root = ComboBoxText
The widget that was constructed by the component.
§type Widgets = ComboBoxText
type Widgets = ComboBoxText
The type that’s used for storing widgets created for this component.
source§fn init(
model: Self::Init,
root: &Self::Root,
sender: ComponentSender<Self>
) -> ComponentParts<Self>
fn init( model: Self::Init, root: &Self::Root, sender: ComponentSender<Self> ) -> ComponentParts<Self>
Creates the initial model and view, docking it into the component.
source§fn update_with_view(
&mut self,
widgets: &mut Self::Widgets,
input: Self::Input,
sender: ComponentSender<Self>,
_root: &Self::Root
)
fn update_with_view( &mut self, widgets: &mut Self::Widgets, input: Self::Input, sender: ComponentSender<Self>, _root: &Self::Root )
Updates the model and view when a new input is received. Read more
source§fn builder() -> ComponentBuilder<Self>
fn builder() -> ComponentBuilder<Self>
Create a builder for this component.
source§fn update(
&mut self,
message: Self::Input,
sender: ComponentSender<Self>,
root: &Self::Root
)
fn update( &mut self, message: Self::Input, sender: ComponentSender<Self>, root: &Self::Root )
Processes inputs received by the component.
source§fn update_cmd(
&mut self,
message: Self::CommandOutput,
sender: ComponentSender<Self>,
root: &Self::Root
)
fn update_cmd( &mut self, message: Self::CommandOutput, sender: ComponentSender<Self>, root: &Self::Root )
Defines how the component should respond to command updates.
source§fn update_cmd_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::CommandOutput,
sender: ComponentSender<Self>,
root: &Self::Root
)
fn update_cmd_with_view( &mut self, widgets: &mut Self::Widgets, message: Self::CommandOutput, sender: ComponentSender<Self>, root: &Self::Root )
Updates the model and view upon completion of a command. Read more
source§fn update_view(
&self,
widgets: &mut Self::Widgets,
sender: ComponentSender<Self>
)
fn update_view( &self, widgets: &mut Self::Widgets, sender: ComponentSender<Self> )
Updates the view after the model has been updated.
source§impl<E: PartialEq + ToString> PartialEq<SimpleComboBox<E>> for SimpleComboBox<E>
impl<E: PartialEq + ToString> PartialEq<SimpleComboBox<E>> for SimpleComboBox<E>
source§fn eq(&self, other: &SimpleComboBox<E>) -> bool
fn eq(&self, other: &SimpleComboBox<E>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<E: Eq + ToString> Eq for SimpleComboBox<E>
impl<E: ToString> StructuralEq for SimpleComboBox<E>
impl<E: ToString> StructuralPartialEq for SimpleComboBox<E>
Auto Trait Implementations§
impl<E> RefUnwindSafe for SimpleComboBox<E>where E: RefUnwindSafe,
impl<E> Send for SimpleComboBox<E>where E: Send,
impl<E> Sync for SimpleComboBox<E>where E: Sync,
impl<E> Unpin for SimpleComboBox<E>where E: Unpin,
impl<E> UnwindSafe for SimpleComboBox<E>where E: UnwindSafe,
Blanket Implementations§
source§impl<C> AsyncPosition<()> for C
impl<C> AsyncPosition<()> for C
source§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.