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// Copyright 2021-2022 Aaron Erhardt <aaron.erhardt@t-online.de>
// Copyright 2022 System76 <info@system76.com>
// SPDX-License-Identifier: MIT or Apache-2.0

use std::fmt::Debug;

use crate::{ComponentBuilder, ComponentParts, ComponentSender, Sender};

/// The fundamental building block of a Relm4 application.
///
/// A `Component` is an element of an application that defines initialization, state, behavior and
/// communication as a modular unit.
///
/// `Component` is powerful and flexible, but for many use-cases the [`SimpleComponent`]
/// convenience trait will suffice. [`SimpleComponent`] enforces separation between model and view
/// updates, and provides no-op implementations for advanced features that are not relevant for most
/// use-cases.
pub trait Component: Sized + 'static {
    /// Messages which are received from commands executing in the background.
    type CommandOutput: Debug + Send + 'static;

    /// The message type that the component accepts as inputs.
    type Input: Debug + 'static;

    /// The message type that the component provides as outputs.
    type Output: Debug + 'static;

    /// The parameter used to initialize the component.
    type Init;

    /// The widget that was constructed by the component.
    type Root: Debug + Clone;

    /// The type that's used for storing widgets created for this component.
    type Widgets: 'static;

    /// Create a builder for this component.
    #[must_use]
    fn builder() -> ComponentBuilder<Self> {
        ComponentBuilder::<Self>::default()
    }

    /// Initializes the root widget.
    fn init_root() -> Self::Root;

    /// Creates the initial model and view, docking it into the component.
    fn init(
        init: Self::Init,
        root: &Self::Root,
        sender: ComponentSender<Self>,
    ) -> ComponentParts<Self>;

    /// Processes inputs received by the component.
    #[allow(unused)]
    fn update(&mut self, message: Self::Input, sender: ComponentSender<Self>, root: &Self::Root) {}

    /// Defines how the component should respond to command updates.
    #[allow(unused)]
    fn update_cmd(
        &mut self,
        message: Self::CommandOutput,
        sender: ComponentSender<Self>,
        root: &Self::Root,
    ) {
    }

    /// Updates the model and view upon completion of a command.
    ///
    /// Overriding this method is helpful if you need access to the widgets while processing a
    /// command output.
    ///
    /// The default implementation of this method calls [`update_cmd`] followed by [`update_view`].
    /// If you override this method while using the [`component`] macro, you must remember to call
    /// [`update_view`] in your implementation. Otherwise, the view will not reflect the updated
    /// model.
    ///
    /// [`update_cmd`]: Self::update_cmd
    /// [`update_view`]: Self::update_view
    /// [`component`]: relm4_macros::component
    fn update_cmd_with_view(
        &mut self,
        widgets: &mut Self::Widgets,
        message: Self::CommandOutput,
        sender: ComponentSender<Self>,
        root: &Self::Root,
    ) {
        self.update_cmd(message, sender.clone(), root);
        self.update_view(widgets, sender);
    }

    /// Updates the view after the model has been updated.
    #[allow(unused)]
    fn update_view(&self, widgets: &mut Self::Widgets, sender: ComponentSender<Self>) {}

    /// Updates the model and view when a new input is received.
    ///
    /// Overriding this method is helpful if you need access to the widgets while processing an
    /// input.
    ///
    /// The default implementation of this method calls [`update`] followed by [`update_view`]. If
    /// you override this method while using the [`component`] macro, you must remember to
    /// call [`update_view`] in your implementation. Otherwise, the view will not reflect the
    /// updated model.
    ///
    /// [`update`]: Self::update
    /// [`update_view`]: Self::update_view
    /// [`component`]: relm4_macros::component
    fn update_with_view(
        &mut self,
        widgets: &mut Self::Widgets,
        message: Self::Input,
        sender: ComponentSender<Self>,
        root: &Self::Root,
    ) {
        self.update(message, sender.clone(), root);
        self.update_view(widgets, sender);
    }

    /// Last method called before a component is shut down.
    ///
    /// This method is guaranteed to be called even when the entire application is shut down.
    #[allow(unused)]
    fn shutdown(&mut self, widgets: &mut Self::Widgets, output: Sender<Self::Output>) {}

    /// An identifier for the component used for debug logging.
    ///
    /// The default implementation of this method uses the address of the component, but
    /// implementations are free to provide more meaningful identifiers.
    fn id(&self) -> String {
        format!("{:p}", &self)
    }
}

/// Elm-style variant of a [`Component`] with view updates separated from input updates.
pub trait SimpleComponent: Sized + 'static {
    /// The message type that the component accepts as inputs.
    type Input: Debug + 'static;

    /// The message type that the component provides as outputs.
    type Output: Debug + 'static;

    /// The parameter used to initialize the component.
    type Init;

    /// The widget that was constructed by the component.
    type Root: Debug + Clone;

    /// The type that's used for storing widgets created for this component.
    type Widgets: 'static;

    /// Initializes the root widget
    fn init_root() -> Self::Root;

    /// Creates the initial model and view, docking it into the component.
    fn init(
        init: Self::Init,
        root: &Self::Root,
        sender: ComponentSender<Self>,
    ) -> ComponentParts<Self>;

    /// Processes inputs received by the component.
    #[allow(unused)]
    fn update(&mut self, message: Self::Input, sender: ComponentSender<Self>) {}

    /// Defines how the component should respond to command updates.
    #[allow(unused)]
    fn update_cmd(&mut self, input: &Sender<Self::Input>, output: Sender<Self::Output>) {}

    /// Updates the view after the model has been updated.
    #[allow(unused)]
    fn update_view(&self, widgets: &mut Self::Widgets, sender: ComponentSender<Self>) {}

    /// Last method called before a component is shut down.
    ///
    /// This method is guaranteed to be called even when the entire application is shut down.
    #[allow(unused)]
    fn shutdown(&mut self, widgets: &mut Self::Widgets, output: Sender<Self::Output>) {}
}

impl<C> Component for C
where
    C: SimpleComponent,
{
    type Init = C::Init;
    type Input = C::Input;
    type Output = C::Output;
    type Root = C::Root;
    type Widgets = C::Widgets;

    type CommandOutput = ();

    fn init_root() -> Self::Root {
        C::init_root()
    }

    fn init(
        init: Self::Init,
        root: &Self::Root,
        sender: ComponentSender<Self>,
    ) -> ComponentParts<Self> {
        C::init(init, root, sender)
    }

    fn update(&mut self, message: Self::Input, sender: ComponentSender<Self>, _root: &Self::Root) {
        C::update(self, message, sender);
    }

    fn update_view(&self, widgets: &mut Self::Widgets, sender: ComponentSender<Self>) {
        C::update_view(self, widgets, sender);
    }

    fn shutdown(&mut self, widgets: &mut Self::Widgets, output: Sender<Self::Output>) {
        self.shutdown(widgets, output);
    }
}

/// An empty, non-interactive component as a placeholder for tests.
impl SimpleComponent for () {
    type Input = ();
    type Output = ();
    type Init = ();
    type Root = ();
    type Widgets = ();

    fn init_root() -> Self::Root {}

    fn init(
        _init: Self::Init,
        _root: &Self::Root,
        _sender: ComponentSender<Self>,
    ) -> ComponentParts<Self> {
        ComponentParts {
            model: (),
            widgets: (),
        }
    }
}