Struct relm4_components::open_button::OpenButton
source · pub struct OpenButton { /* private fields */ }
Expand description
Open button component.
Creates a button with custom text that can be used to open a file chooser dialog. If a file is
chosen, then it will be emitted as an output. The component can also optionally display a
popover list of open files if OpenButtonSettings::recently_opened_files
is set to a value.
Implementations§
source§impl OpenButton
impl OpenButton
Trait Implementations§
source§impl Debug for OpenButton
impl Debug for OpenButton
source§impl SimpleComponent for OpenButton
impl SimpleComponent for OpenButton
Widgets of the open button component
source§fn update_view(
&self,
widgets: &mut Self::Widgets,
sender: ComponentSender<Self>
)
fn update_view( &self, widgets: &mut Self::Widgets, sender: ComponentSender<Self> )
Update the view to represent the updated model.
§type Init = OpenButtonSettings
type Init = OpenButtonSettings
The parameter used to initialize the component.
source§fn update(&mut self, msg: Self::Input, sender: ComponentSender<Self>)
fn update(&mut self, msg: Self::Input, sender: ComponentSender<Self>)
Processes inputs received by the component.
source§fn init(
settings: Self::Init,
root: &Self::Root,
sender: ComponentSender<Self>
) -> ComponentParts<Self>
fn init( settings: Self::Init, root: &Self::Root, sender: ComponentSender<Self> ) -> ComponentParts<Self>
Creates the initial model and view, docking it into the component.
§type Widgets = OpenButtonWidgets
type Widgets = OpenButtonWidgets
The type that’s used for storing widgets created for this component.
Auto Trait Implementations§
impl !RefUnwindSafe for OpenButton
impl !Send for OpenButton
impl !Sync for OpenButton
impl Unpin for OpenButton
impl !UnwindSafe for OpenButton
Blanket Implementations§
source§impl<C> AsyncPosition<()> for C
impl<C> AsyncPosition<()> for C
source§impl<C> Component for Cwhere
C: SimpleComponent,
impl<C> Component for Cwhere C: SimpleComponent,
§type Init = <C as SimpleComponent>::Init
type Init = <C as SimpleComponent>::Init
The parameter used to initialize the component.
§type Input = <C as SimpleComponent>::Input
type Input = <C as SimpleComponent>::Input
The message type that the component accepts as inputs.
§type Output = <C as SimpleComponent>::Output
type Output = <C as SimpleComponent>::Output
The message type that the component provides as outputs.
§type Root = <C as SimpleComponent>::Root
type Root = <C as SimpleComponent>::Root
The widget that was constructed by the component.
§type Widgets = <C as SimpleComponent>::Widgets
type Widgets = <C as SimpleComponent>::Widgets
The type that’s used for storing widgets created for this component.
§type CommandOutput = ()
type CommandOutput = ()
Messages which are received from commands executing in the background.
source§fn init(
init: <C as Component>::Init,
root: &<C as Component>::Root,
sender: ComponentSender<C>
) -> ComponentParts<C>
fn init( init: <C as Component>::Init, root: &<C as Component>::Root, sender: ComponentSender<C> ) -> ComponentParts<C>
Creates the initial model and view, docking it into the component.
source§fn update(
&mut self,
message: <C as Component>::Input,
sender: ComponentSender<C>,
_root: &<C as Component>::Root
)
fn update( &mut self, message: <C as Component>::Input, sender: ComponentSender<C>, _root: &<C as Component>::Root )
Processes inputs received by the component.
source§fn update_view(
&self,
widgets: &mut <C as Component>::Widgets,
sender: ComponentSender<C>
)
fn update_view( &self, widgets: &mut <C as Component>::Widgets, sender: ComponentSender<C> )
Updates the view after the model has been updated.
source§fn shutdown(
&mut self,
widgets: &mut <C as Component>::Widgets,
output: Sender<<C as Component>::Output>
)
fn shutdown( &mut self, widgets: &mut <C as Component>::Widgets, output: Sender<<C as Component>::Output> )
Last method called before a component is shut down. Read more
source§fn builder() -> ComponentBuilder<Self>
fn builder() -> ComponentBuilder<Self>
Create a builder for this component.
source§fn update_cmd(
&mut self,
message: Self::CommandOutput,
sender: ComponentSender<Self>,
root: &Self::Root
)
fn update_cmd( &mut self, message: Self::CommandOutput, sender: ComponentSender<Self>, root: &Self::Root )
Defines how the component should respond to command updates.
source§fn update_cmd_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::CommandOutput,
sender: ComponentSender<Self>,
root: &Self::Root
)
fn update_cmd_with_view( &mut self, widgets: &mut Self::Widgets, message: Self::CommandOutput, sender: ComponentSender<Self>, root: &Self::Root )
Updates the model and view upon completion of a command. Read more
source§fn update_with_view(
&mut self,
widgets: &mut Self::Widgets,
message: Self::Input,
sender: ComponentSender<Self>,
root: &Self::Root
)
fn update_with_view( &mut self, widgets: &mut Self::Widgets, message: Self::Input, sender: ComponentSender<Self>, root: &Self::Root )
Updates the model and view when a new input is received. Read more