#[repr(transparent)]pub struct IconView { /* private fields */ }
Implementations§
source§impl IconView
impl IconView
pub fn new() -> IconView
pub fn with_area(area: &impl IsA<CellArea>) -> IconView
pub fn with_model(model: &impl IsA<TreeModel>) -> IconView
sourcepub fn builder() -> IconViewBuilder
pub fn builder() -> IconViewBuilder
Creates a new builder-pattern struct instance to construct IconView
objects.
This method returns an instance of IconViewBuilder
which can be used to create IconView
objects.
pub fn create_drag_icon(&self, path: &TreePath) -> Option<Paintable>
pub fn enable_model_drag_dest( &self, formats: &ContentFormats, actions: DragAction )
pub fn enable_model_drag_source( &self, start_button_mask: ModifierType, formats: &ContentFormats, actions: DragAction )
pub fn activates_on_single_click(&self) -> bool
pub fn cell_rect( &self, path: &TreePath, cell: Option<&impl IsA<CellRenderer>> ) -> Option<Rectangle>
pub fn column_spacing(&self) -> i32
pub fn columns(&self) -> i32
pub fn cursor(&self) -> Option<(TreePath, CellRenderer)>
pub fn dest_item_at_pos( &self, drag_x: i32, drag_y: i32 ) -> Option<(TreePath, IconViewDropPosition)>
pub fn drag_dest_item(&self) -> (Option<TreePath>, IconViewDropPosition)
pub fn item_at_pos(&self, x: i32, y: i32) -> Option<(TreePath, CellRenderer)>
pub fn item_column(&self, path: &TreePath) -> i32
pub fn item_orientation(&self) -> Orientation
pub fn item_padding(&self) -> i32
pub fn item_row(&self, path: &TreePath) -> i32
pub fn item_width(&self) -> i32
pub fn margin(&self) -> i32
pub fn markup_column(&self) -> i32
pub fn model(&self) -> Option<TreeModel>
pub fn path_at_pos(&self, x: i32, y: i32) -> Option<TreePath>
pub fn pixbuf_column(&self) -> i32
pub fn is_reorderable(&self) -> bool
pub fn row_spacing(&self) -> i32
pub fn selected_items(&self) -> Vec<TreePath>
pub fn selection_mode(&self) -> SelectionMode
pub fn spacing(&self) -> i32
pub fn text_column(&self) -> i32
pub fn tooltip_column(&self) -> i32
pub fn tooltip_context( &self, x: i32, y: i32, keyboard_tip: bool ) -> Option<(TreeModel, TreePath, TreeIter)>
pub fn visible_range(&self) -> Option<(TreePath, TreePath)>
pub fn item_activated(&self, path: &TreePath)
pub fn path_is_selected(&self, path: &TreePath) -> bool
pub fn scroll_to_path( &self, path: &TreePath, use_align: bool, row_align: f32, col_align: f32 )
pub fn select_all(&self)
pub fn select_path(&self, path: &TreePath)
pub fn selected_foreach<P: FnMut(&IconView, &TreePath)>(&self, func: P)
pub fn set_activate_on_single_click(&self, single: bool)
pub fn set_column_spacing(&self, column_spacing: i32)
pub fn set_columns(&self, columns: i32)
pub fn set_cursor( &self, path: &TreePath, cell: Option<&impl IsA<CellRenderer>>, start_editing: bool )
pub fn set_drag_dest_item( &self, path: Option<&TreePath>, pos: IconViewDropPosition )
pub fn set_item_orientation(&self, orientation: Orientation)
pub fn set_item_padding(&self, item_padding: i32)
pub fn set_item_width(&self, item_width: i32)
pub fn set_margin(&self, margin: i32)
pub fn set_markup_column(&self, column: i32)
pub fn set_model(&self, model: Option<&impl IsA<TreeModel>>)
pub fn set_pixbuf_column(&self, column: i32)
pub fn set_reorderable(&self, reorderable: bool)
pub fn set_row_spacing(&self, row_spacing: i32)
pub fn set_selection_mode(&self, mode: SelectionMode)
pub fn set_spacing(&self, spacing: i32)
pub fn set_text_column(&self, column: i32)
pub fn set_tooltip_cell( &self, tooltip: &Tooltip, path: &TreePath, cell: Option<&impl IsA<CellRenderer>> )
pub fn set_tooltip_column(&self, column: i32)
pub fn set_tooltip_item(&self, tooltip: &Tooltip, path: &TreePath)
pub fn unselect_all(&self)
pub fn unselect_path(&self, path: &TreePath)
pub fn unset_model_drag_dest(&self)
pub fn unset_model_drag_source(&self)
pub fn cell_area(&self) -> Option<CellArea>
pub fn connect_activate_cursor_item<F: Fn(&Self) -> bool + 'static>( &self, f: F ) -> SignalHandlerId
pub fn emit_activate_cursor_item(&self) -> bool
pub fn connect_item_activated<F: Fn(&Self, &TreePath) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_move_cursor<F: Fn(&Self, MovementStep, i32, bool, bool) -> bool + 'static>( &self, f: F ) -> SignalHandlerId
pub fn emit_move_cursor( &self, step: MovementStep, count: i32, extend: bool, modify: bool ) -> bool
pub fn connect_select_all<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn emit_select_all(&self)
pub fn connect_select_cursor_item<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn emit_select_cursor_item(&self)
pub fn connect_selection_changed<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_toggle_cursor_item<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn emit_toggle_cursor_item(&self)
pub fn connect_unselect_all<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn emit_unselect_all(&self)
pub fn connect_activate_on_single_click_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_column_spacing_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_columns_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_item_orientation_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_item_padding_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_item_width_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_margin_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_markup_column_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_model_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_pixbuf_column_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_reorderable_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_row_spacing_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_selection_mode_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_spacing_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_text_column_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_tooltip_column_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Ord for IconView
impl Ord for IconView
source§impl<OT: ObjectType> PartialEq<OT> for IconView
impl<OT: ObjectType> PartialEq<OT> for IconView
source§impl<OT: ObjectType> PartialOrd<OT> for IconView
impl<OT: ObjectType> PartialOrd<OT> for IconView
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for IconView
impl StaticType for IconView
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for IconView
impl IsA<Accessible> for IconView
impl IsA<Buildable> for IconView
impl IsA<CellLayout> for IconView
impl IsA<ConstraintTarget> for IconView
impl IsA<Scrollable> for IconView
impl IsA<Widget> for IconView
Auto Trait Implementations§
impl RefUnwindSafe for IconView
impl !Send for IconView
impl !Sync for IconView
impl Unpin for IconView
impl UnwindSafe for IconView
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) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
Connect a closure to the signal
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
Limits the lifetime of
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by signal id. Read more
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Same as
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by its name. Read more
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
Emit signal by its name. Read more
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by its name with details. Read more
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
Emit signal by its name with details. Read more
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
Emit signal by signal id with details. Read more
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
Connect to the
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
Connect to the
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
Connect to the
notify
signal of the object. Read moresource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + Send + 'static,
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + Send + 'static,
Add a callback to be notified when the Object is disposed.
source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + 'static,
Add a callback to be notified when the Object is disposed. Read more
source§fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'f, 't, O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>where O: ObjectType,
source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.