Messages
To help the computer understand what we want to tell it, we first translate user interactions into messages.
In Relm4, a message can be any data type, but most often, an enum
is used.
enum AppMsg {
Increment,
Decrement,
}
Computers are capable of both sending and receiving messages and similarly, components in Relm4 can send and receive messages.
This is accomplished by having two types of messages: Input
and Output
.