Struct relm4::factory::FactoryVecDequeGuard
source · pub struct FactoryVecDequeGuard<'a, C: FactoryComponent> { /* private fields */ }
Expand description
Provides methods to edit the underlying FactoryVecDeque
.
The changes will be rendered on the widgets after the guard goes out of scope.
Implementations§
source§impl<'a, C: FactoryComponent> FactoryVecDequeGuard<'a, C>
impl<'a, C: FactoryComponent> FactoryVecDequeGuard<'a, C>
sourcepub fn drop(self)
pub fn drop(self)
Drops the guard and renders all changes.
Use this to transfer full ownership back to the FactoryVecDeque
.
sourcepub fn get_mut(&mut self, index: usize) -> Option<&mut C>
pub fn get_mut(&mut self, index: usize) -> Option<&mut C>
Tries to get a mutable reference to the model of one element.
Returns None
if index
is invalid.
Examples found in repository?
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fn update(&mut self, message: Self::Input, _sender: ComponentSender<Self>) {
match message {
AppMsg::AddCounters => {
let text = self.entry.text();
if let Ok(v) = text.parse::<i32>() {
let mut guard = self.counters.guard();
if v.is_positive() {
// add as many counters as user entered
for _ in 0..v {
guard.push_back(self.created_counters);
self.created_counters += 1;
}
} else if v.is_negative() {
// remove counters
for _ in v..0 {
guard.pop_front();
}
}
// clearing the entry value clears the entry widget
self.entry.set_text("");
}
}
AppMsg::Clicked(index) => {
if let Some(counter) = self.counters.guard().get_mut(index.current_index()) {
counter.value = counter.value.wrapping_sub(1);
}
}
}
}
sourcepub fn back_mut(&mut self) -> Option<&mut C>
pub fn back_mut(&mut self) -> Option<&mut C>
Provides a mutable reference to the model of the back element.
Returns None
if the deque is empty.
sourcepub fn front_mut(&mut self) -> Option<&mut C>
pub fn front_mut(&mut self) -> Option<&mut C>
Provides a mutable reference to the model of the front element.
Returns None
if the deque is empty.
sourcepub fn pop_back(&mut self) -> Option<C>
pub fn pop_back(&mut self) -> Option<C>
Removes the last element from the FactoryVecDeque
and returns it,
or None
if it is empty.
Examples found in repository?
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
}
}
More examples
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
AppMsg::Remove(index) => {
counters_guard.remove(index.current_index());
}
}
}
sourcepub fn pop_front(&mut self) -> Option<C>
pub fn pop_front(&mut self) -> Option<C>
Removes the first element from the FactoryVecDeque
and returns it,
or None
if it is empty.
Examples found in repository?
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fn update(&mut self, message: Self::Input, _sender: ComponentSender<Self>) {
match message {
AppMsg::AddCounters => {
let text = self.entry.text();
if let Ok(v) = text.parse::<i32>() {
let mut guard = self.counters.guard();
if v.is_positive() {
// add as many counters as user entered
for _ in 0..v {
guard.push_back(self.created_counters);
self.created_counters += 1;
}
} else if v.is_negative() {
// remove counters
for _ in v..0 {
guard.pop_front();
}
}
// clearing the entry value clears the entry widget
self.entry.set_text("");
}
}
AppMsg::Clicked(index) => {
if let Some(counter) = self.counters.guard().get_mut(index.current_index()) {
counter.value = counter.value.wrapping_sub(1);
}
}
}
}
sourcepub fn remove(&mut self, index: usize) -> Option<C>
pub fn remove(&mut self, index: usize) -> Option<C>
Removes and returns the element at index from the FactoryVecDeque
.
Returns None
if index is out of bounds.
Element at index 0 is the front of the queue.
Examples found in repository?
More examples
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
AppMsg::Remove(index) => {
counters_guard.remove(index.current_index());
}
}
}
sourcepub fn push_back(&mut self, init: C::Init) -> DynamicIndex
pub fn push_back(&mut self, init: C::Init) -> DynamicIndex
Appends an element at the end of the FactoryVecDeque
.
Examples found in repository?
More examples
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
}
}
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fn update(&mut self, message: Self::Input, _sender: ComponentSender<Self>) {
match message {
AppMsg::AddCounters => {
let text = self.entry.text();
if let Ok(v) = text.parse::<i32>() {
let mut guard = self.counters.guard();
if v.is_positive() {
// add as many counters as user entered
for _ in 0..v {
guard.push_back(self.created_counters);
self.created_counters += 1;
}
} else if v.is_negative() {
// remove counters
for _ in v..0 {
guard.pop_front();
}
}
// clearing the entry value clears the entry widget
self.entry.set_text("");
}
}
AppMsg::Clicked(index) => {
if let Some(counter) = self.counters.guard().get_mut(index.current_index()) {
counter.value = counter.value.wrapping_sub(1);
}
}
}
}
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
AppMsg::Remove(index) => {
counters_guard.remove(index.current_index());
}
}
}
sourcepub fn push_front(&mut self, init: C::Init) -> DynamicIndex
pub fn push_front(&mut self, init: C::Init) -> DynamicIndex
Prepends an element to the FactoryVecDeque
.
sourcepub fn insert(&mut self, index: usize, init: C::Init) -> DynamicIndex
pub fn insert(&mut self, index: usize, init: C::Init) -> DynamicIndex
Inserts an element at index within the FactoryVecDeque
,
shifting all elements with indices greater than or equal
to index towards the back.
Element at index 0 is the front of the queue.
Panics
Panics if index is greater than FactoryVecDeque
’s length.
sourcepub fn swap(&mut self, first: usize, second: usize)
pub fn swap(&mut self, first: usize, second: usize)
Swaps elements at indices first
and second
.
first
and second
may be equal.
Element at index 0 is the front of the queue.
Panics
Panics if either index is out of bounds.
sourcepub fn move_to(&mut self, current_position: usize, target: usize)
pub fn move_to(&mut self, current_position: usize, target: usize)
Moves an element at index current_position
to target
,
shifting all elements between these positions.
current_position
and target
may be equal.
Element at index 0 is the front of the queue.
Panics
Panics if either index is out of bounds.
Examples found in repository?
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
}
}
More examples
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
AppMsg::Remove(index) => {
counters_guard.remove(index.current_index());
}
}
}
sourcepub fn move_front(&mut self, current_position: usize)
pub fn move_front(&mut self, current_position: usize)
Moves an element at index current_position
to the front,
shifting all elements between these positions.
Panics
Panics if index is out of bounds.
Examples found in repository?
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
}
}
More examples
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
AppMsg::Remove(index) => {
counters_guard.remove(index.current_index());
}
}
}
sourcepub fn move_back(&mut self, current_position: usize)
pub fn move_back(&mut self, current_position: usize)
Moves an element at index current_position
to the back,
shifting all elements between these positions.
Panics
Panics if index is out of bounds.
sourcepub fn clear(&mut self)
pub fn clear(&mut self)
Remove all components from the FactoryVecDeque
.
sourcepub fn iter_mut(
&mut self
) -> impl Iterator<Item = &mut C> + DoubleEndedIterator + ExactSizeIterator + FusedIterator
pub fn iter_mut( &mut self ) -> impl Iterator<Item = &mut C> + DoubleEndedIterator + ExactSizeIterator + FusedIterator
Returns an iterator over the components that returns mutable references.
Methods from Deref<Target = FactoryVecDeque<C>>§
sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of elements in the FactoryVecDeque
.
Examples found in repository?
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
}
}
More examples
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fn update(&mut self, msg: Self::Input, _sender: ComponentSender<Self>) {
let mut counters_guard = self.counters.guard();
match msg {
AppMsg::AddCounter => {
counters_guard.push_back(self.created_widgets);
self.created_widgets = self.created_widgets.wrapping_add(1);
}
AppMsg::RemoveCounter => {
counters_guard.pop_back();
}
AppMsg::SendFront(index) => {
counters_guard.move_front(index.current_index());
}
AppMsg::MoveDown(index) => {
let index = index.current_index();
let new_index = index + 1;
// Already at the end?
if new_index < counters_guard.len() {
counters_guard.move_to(index, new_index);
}
}
AppMsg::MoveUp(index) => {
let index = index.current_index();
// Already at the start?
if index != 0 {
counters_guard.move_to(index, index - 1);
}
}
AppMsg::Remove(index) => {
counters_guard.remove(index.current_index());
}
}
}
sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns true if the FactoryVecDeque
is empty.
sourcepub fn broadcast(&self, msg: C::Input)where
C::Input: Clone,
pub fn broadcast(&self, msg: C::Input)where C::Input: Clone,
Send clone of a message to all of the elements.
sourcepub fn get(&self, index: usize) -> Option<&C>
pub fn get(&self, index: usize) -> Option<&C>
Tries to get an immutable reference to the model of one element.
Returns None
if index
is invalid.
sourcepub fn back(&self) -> Option<&C>
pub fn back(&self) -> Option<&C>
Provides a reference to the model of the back element.
Returns None
if the deque is empty.
sourcepub fn front(&self) -> Option<&C>
pub fn front(&self) -> Option<&C>
Provides a reference to the model of the front element.
Returns None
if the deque is empty.
sourcepub fn widget(&self) -> &C::ParentWidget
pub fn widget(&self) -> &C::ParentWidget
Returns the widget all components are attached to.
Examples found in repository?
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fn init(
_: Self::Init,
root: &Self::Root,
sender: ComponentSender<Self>,
) -> ComponentParts<Self> {
let model = App {
tasks: FactoryVecDeque::new(gtk::ListBox::default(), sender.input_sender()),
};
let task_list_box = model.tasks.widget();
let widgets = view_output!();
ComponentParts { model, widgets }
}
More examples
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fn init(
counter: Self::Init,
root: &Self::Root,
sender: ComponentSender<Self>,
) -> ComponentParts<Self> {
let counters = FactoryVecDeque::new(gtk::Box::default(), sender.input_sender());
let model = App {
created_widgets: counter,
counters,
};
let counter_box = model.counters.widget();
let widgets = view_output!();
ComponentParts { model, widgets }
}
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fn init(
counter: Self::Init,
root: &Self::Root,
sender: ComponentSender<Self>,
) -> ComponentParts<Self> {
let counters = FactoryVecDeque::new(gtk::Grid::default(), sender.input_sender());
let model = App {
created_widgets: counter,
counters,
};
let counter_grid = model.counters.widget();
let widgets = view_output!();
ComponentParts { model, widgets }
}
sourcepub fn iter(
&self
) -> impl Iterator<Item = &C> + DoubleEndedIterator + ExactSizeIterator + FusedIterator
pub fn iter( &self ) -> impl Iterator<Item = &C> + DoubleEndedIterator + ExactSizeIterator + FusedIterator
Returns an iterator over the components.