pub trait AnimationExt: 'static {
Show 14 methods // Required methods fn state(&self) -> AnimationState; fn target(&self) -> AnimationTarget; fn value(&self) -> f64; fn widget(&self) -> Widget; fn pause(&self); fn play(&self); fn reset(&self); fn resume(&self); fn set_target(&self, target: &impl IsA<AnimationTarget>); fn skip(&self); fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_state_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_target_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_value_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId;
}

Required Methods§

source

fn state(&self) -> AnimationState

source

fn target(&self) -> AnimationTarget

source

fn value(&self) -> f64

source

fn widget(&self) -> Widget

source

fn pause(&self)

source

fn play(&self)

source

fn reset(&self)

source

fn resume(&self)

source

fn set_target(&self, target: &impl IsA<AnimationTarget>)

source

fn skip(&self)

source

fn connect_done<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

source

fn connect_state_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

source

fn connect_target_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

source

fn connect_value_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Implementors§