Enum libadwaita::AnimationState
source · #[non_exhaustive]
pub enum AnimationState {
Idle,
Paused,
Playing,
Finished,
}
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
Trait Implementations§
source§impl Clone for AnimationState
impl Clone for AnimationState
source§fn clone(&self) -> AnimationState
fn clone(&self) -> AnimationState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AnimationState
impl Debug for AnimationState
source§impl Display for AnimationState
impl Display for AnimationState
source§impl<'a> FromValue<'a> for AnimationState
impl<'a> FromValue<'a> for AnimationState
§type Checker = GenericValueTypeChecker<AnimationState>
type Checker = GenericValueTypeChecker<AnimationState>
Value type checker.
source§unsafe fn from_value(value: &'a Value) -> Self
unsafe fn from_value(value: &'a Value) -> Self
Get the contained value from a
Value
. Read moresource§impl Hash for AnimationState
impl Hash for AnimationState
source§impl Ord for AnimationState
impl Ord for AnimationState
source§fn cmp(&self, other: &AnimationState) -> Ordering
fn cmp(&self, other: &AnimationState) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq<AnimationState> for AnimationState
impl PartialEq<AnimationState> for AnimationState
source§fn eq(&self, other: &AnimationState) -> bool
fn eq(&self, other: &AnimationState) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd<AnimationState> for AnimationState
impl PartialOrd<AnimationState> for AnimationState
source§fn partial_cmp(&self, other: &AnimationState) -> Option<Ordering>
fn partial_cmp(&self, other: &AnimationState) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for AnimationState
impl StaticType for AnimationState
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.source§impl ToValue for AnimationState
impl ToValue for AnimationState
source§impl ValueType for AnimationState
impl ValueType for AnimationState
§type Type = AnimationState
type Type = AnimationState
Type to get the
Type
from. Read moreimpl Copy for AnimationState
impl Eq for AnimationState
impl StructuralEq for AnimationState
impl StructuralPartialEq for AnimationState
Auto Trait Implementations§
impl RefUnwindSafe for AnimationState
impl Send for AnimationState
impl Sync for AnimationState
impl Unpin for AnimationState
impl UnwindSafe for AnimationState
Blanket Implementations§
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.
source§impl<T> ToClosureReturnValue for Twhere
T: ToValue,
impl<T> ToClosureReturnValue for Twhere T: ToValue,
fn to_closure_return_value(&self) -> Option<Value>
source§impl<T> ToSendValue for Twhere
T: Send + ToValue + ?Sized,
impl<T> ToSendValue for Twhere T: Send + ToValue + ?Sized,
source§fn to_send_value(&self) -> SendValue
fn to_send_value(&self) -> SendValue
Returns a
SendValue
clone of self
.