Expand description
This library provides wrapper types that permit sending non Send
types to
other threads and use runtime checks to ensure safety.
It provides three types: Fragile
and Sticky
which are similar in nature
but have different behaviors with regards to how destructors are executed and
the extra SemiSticky
type which uses Sticky
if the value has a
destructor and Fragile
if it does not.
All three types wrap a value and provide a Send
bound. Neither of the types permit
access to the enclosed value unless the thread that wrapped the value is attempting
to access it. The difference between the types starts playing a role once
destructors are involved.
A Fragile
will actually send the T
from thread to thread but will only
permit the original thread to invoke the destructor. If the value gets dropped
in a different thread, the destructor will panic.
A Sticky
on the other hand does not actually send the T
around but keeps
it stored in the original thread’s thread local storage. If it gets dropped
in the originating thread it gets cleaned up immediately, otherwise it leaks
until the thread shuts down naturally. Sticky
because it borrows into the
TLS also requires you to “prove” that you are not doing any funny business with
the borrowed value that lives for longer than the current stack frame which
results in a slightly more complex API.
There is a third typed called SemiSticky
which shares the API with Sticky
but internally uses a boxed Fragile
if the type does not actually need a dtor
in which case Fragile
is preferred.
Fragile Usage
Fragile
is the easiest type to use. It works almost like a cell.
use std::thread;
use fragile::Fragile;
// creating and using a fragile object in the same thread works
let val = Fragile::new(true);
assert_eq!(*val.get(), true);
assert!(val.try_get().is_ok());
// once send to another thread it stops working
thread::spawn(move || {
assert!(val.try_get().is_err());
}).join()
.unwrap();
Sticky Usage
Sticky
is similar to Fragile
but because it places the value in the
thread local storage it comes with some extra restrictions to make it sound.
The advantage is it can be dropped from any thread but it comes with extra
restrictions. In particular it requires that values placed in it are 'static
and that StackToken
s are used to restrict lifetimes.
use std::thread;
use fragile::Sticky;
// creating and using a fragile object in the same thread works
fragile::stack_token!(tok);
let val = Sticky::new(true);
assert_eq!(*val.get(tok), true);
assert!(val.try_get(tok).is_ok());
// once send to another thread it stops working
thread::spawn(move || {
fragile::stack_token!(tok);
assert!(val.try_get(tok).is_err());
}).join()
.unwrap();
Why?
Most of the time trying to use this crate is going to indicate some code smell. But
there are situations where this is useful. For instance you might have a bunch of
non Send
types but want to work with a Send
error type. In that case the non
sendable extra information can be contained within the error and in cases where the
error did not cross a thread boundary yet extra information can be obtained.
Drop / Cleanup Behavior
All types will try to eagerly drop a value if they are dropped on the right thread.
Sticky
and SemiSticky
will however temporarily leak memory until a thread
shuts down if the value is dropped on the wrong thread. The benefit however is that
if you have that type of situation, and you can live with the consequences, the
type is not panicking. A Fragile
dropped in the wrong thread will not just panic,
it will effectively also tear down the process because panicking in destructors is
non recoverable.
Features
By default the crate has no dependencies. Optionally the slab
feature can
be enabled which optimizes the internal storage of the Sticky
type to
make it use a slab
instead.
Macros
- Crates a token on the stack with a certain name for semi-sticky.
Structs
- A
Fragile<T>
wraps a non sendableT
to be safely send to other threads. - Returned when borrowing fails.
- A
SemiSticky<T>
keeps a value T stored in a thread if it has a drop. - A token that is placed to the stack to constrain lifetimes.
- A
Sticky<T>
keeps a value T stored in a thread.