pub trait SocketListenerExt: 'static {
Show 16 methods // Required methods fn accept( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(SocketConnection, Option<Object>), Error>; fn accept_async<P: FnOnce(Result<(SocketConnection, Option<Object>), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P ); fn accept_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(SocketConnection, Option<Object>), Error>> + 'static>>; fn accept_socket( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(Socket, Option<Object>), Error>; fn accept_socket_async<P: FnOnce(Result<(Socket, Option<Object>), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P ); fn accept_socket_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(Socket, Option<Object>), Error>> + 'static>>; fn add_address( &self, address: &impl IsA<SocketAddress>, type_: SocketType, protocol: SocketProtocol, source_object: Option<&impl IsA<Object>> ) -> Result<SocketAddress, Error>; fn add_any_inet_port( &self, source_object: Option<&impl IsA<Object>> ) -> Result<u16, Error>; fn add_inet_port( &self, port: u16, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>; fn add_socket( &self, socket: &impl IsA<Socket>, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>; fn close(&self); fn set_backlog(&self, listen_backlog: i32); fn listen_backlog(&self) -> i32; fn set_listen_backlog(&self, listen_backlog: i32); fn connect_event<F: Fn(&Self, SocketListenerEvent, &Socket) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_listen_backlog_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId;
}

Required Methods§

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fn accept( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(SocketConnection, Option<Object>), Error>

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fn accept_async<P: FnOnce(Result<(SocketConnection, Option<Object>), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )

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fn accept_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(SocketConnection, Option<Object>), Error>> + 'static>>

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fn accept_socket( &self, cancellable: Option<&impl IsA<Cancellable>> ) -> Result<(Socket, Option<Object>), Error>

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fn accept_socket_async<P: FnOnce(Result<(Socket, Option<Object>), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )

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fn accept_socket_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(Socket, Option<Object>), Error>> + 'static>>

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fn add_address( &self, address: &impl IsA<SocketAddress>, type_: SocketType, protocol: SocketProtocol, source_object: Option<&impl IsA<Object>> ) -> Result<SocketAddress, Error>

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fn add_any_inet_port( &self, source_object: Option<&impl IsA<Object>> ) -> Result<u16, Error>

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fn add_inet_port( &self, port: u16, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>

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fn add_socket( &self, socket: &impl IsA<Socket>, source_object: Option<&impl IsA<Object>> ) -> Result<(), Error>

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fn close(&self)

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fn set_backlog(&self, listen_backlog: i32)

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fn listen_backlog(&self) -> i32

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fn set_listen_backlog(&self, listen_backlog: i32)

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fn connect_event<F: Fn(&Self, SocketListenerEvent, &Socket) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_listen_backlog_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

Implementors§