Macro relm4_macros::menu
source · menu!() { /* proc-macro */ }
Expand description
A macro to create menus.
Use
"Label text" => ActionType,
to create new entries."Label text" => ActionType(value),
to create new entries with action value.custom => "widget_id",
add a placeholder for custom widgets you can add later withset_attribute_name
.section! { ... }
to create new sections.
Example
// Define some actions
relm4::new_action_group!(WindowActionGroup, "win");
relm4::new_stateless_action!(TestAction, WindowActionGroup, "test");
relm4::new_stateful_action!(TestU8Action, WindowActionGroup, "test2", u8, u8);
// Create a `MenuModel` called `menu_model`
relm4_macros::menu! {
main_menu: {
custom: "my_widget",
// Translate with gettext-rs, for example.
&gettext("Test") => TestAction,
"Test2" => TestAction,
"Test toggle" => TestU8Action(1_u8),
section! {
"Section test" => TestAction,
"Test toggle" => TestU8Action(1_u8),
},
section! {
"Test" => TestAction,
"Test2" => TestAction,
"Test Value" => TestU8Action(1_u8),
}
}
};
Macro expansion
The code generation for the example above looks like this (plus comments):
struct WindowActionGroup;
impl relm4::actions::ActionGroupName for WindowActionGroup {
const NAME: &'static str = "win";
}
struct TestAction;
impl relm4::actions::ActionName for TestAction {
type Group = WindowActionGroup;
type State = ();
type Target = ();
const NAME: &'static str = "test";
}
struct TestU8Action;
impl relm4::actions::ActionName for TestU8Action {
type Group = WindowActionGroup;
type State = u8;
type Target = u8;
const NAME: &'static str = "test2";
}
// Main menu
let main_menu = relm4::gtk::gio::Menu::new();
// Placeholder for custom widget
let new_entry = relm4::gtk::gio::MenuItem::new(None, None);
let variant = relm4::gtk::glib::variant::ToVariant::to_variant("my_widget");
new_entry.set_attribute_value("custom", Some(&variant));
main_menu.append_item(&new_entry);
let new_entry = relm4::actions::RelmAction::<TestAction>::to_menu_item(&gettext("Test"));
main_menu.append_item(&new_entry);
let new_entry = relm4::actions::RelmAction::<TestAction>::to_menu_item("Test2");
main_menu.append_item(&new_entry);
let new_entry = relm4::actions::RelmAction::<TestU8Action>::to_menu_item_with_target_value(
"Test toggle",
&1_u8,
);
main_menu.append_item(&new_entry);
// Section 0
let _section_0 = relm4::gtk::gio::Menu::new();
main_menu.append_section(None, &_section_0);
let new_entry = relm4::actions::RelmAction::<TestAction>::to_menu_item("Section test");
_section_0.append_item(&new_entry);
let new_entry = relm4::actions::RelmAction::<TestU8Action>::to_menu_item_with_target_value(
"Test toggle",
&1_u8,
);
_section_0.append_item(&new_entry);
// Section 1
let _section_1 = relm4::gtk::gio::Menu::new();
main_menu.append_section(None, &_section_1);
let new_entry = relm4::actions::RelmAction::<TestAction>::to_menu_item("Test");
_section_1.append_item(&new_entry);
let new_entry = relm4::actions::RelmAction::<TestAction>::to_menu_item("Test2");
_section_1.append_item(&new_entry);
let new_entry = relm4::actions::RelmAction::<TestU8Action>::to_menu_item_with_target_value(
"Test Value",
&1_u8,
);
_section_1.append_item(&new_entry);