pub trait AsyncComponent: Sized + 'static {
    type CommandOutput: Debug + Send + 'static;
    type Input: Debug + 'static;
    type Output: Debug + 'static;
    type Init;
    type Root: Debug + Clone;
    type Widgets: 'static;

    // Required methods
    fn init_root() -> Self::Root;
    fn init<'async_trait>(
        init: Self::Init,
        root: Self::Root,
        sender: AsyncComponentSender<Self>
    ) -> Pin<Box<dyn Future<Output = AsyncComponentParts<Self>> + 'async_trait>>
       where Self: 'async_trait;

    // Provided methods
    fn builder() -> AsyncComponentBuilder<Self> { ... }
    fn init_loading_widgets(_root: &mut Self::Root) -> Option<LoadingWidgets> { ... }
    fn update<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        message: Self::Input,
        sender: AsyncComponentSender<Self>,
        root: &'life1 Self::Root
    ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn update_cmd<'life0, 'life1, 'async_trait>(
        &'life0 mut self,
        message: Self::CommandOutput,
        sender: AsyncComponentSender<Self>,
        root: &'life1 Self::Root
    ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait { ... }
    fn update_cmd_with_view<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        widgets: &'life1 mut Self::Widgets,
        message: Self::CommandOutput,
        sender: AsyncComponentSender<Self>,
        root: &'life2 Self::Root
    ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn update_view(
        &self,
        widgets: &mut Self::Widgets,
        sender: AsyncComponentSender<Self>
    ) { ... }
    fn update_with_view<'life0, 'life1, 'life2, 'async_trait>(
        &'life0 mut self,
        widgets: &'life1 mut Self::Widgets,
        message: Self::Input,
        sender: AsyncComponentSender<Self>,
        root: &'life2 Self::Root
    ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait,
             'life2: 'async_trait { ... }
    fn shutdown(
        &mut self,
        widgets: &mut Self::Widgets,
        output: Sender<Self::Output>
    ) { ... }
    fn id(&self) -> String { ... }
}
Expand description

Asynchronous variant of Component.

AsyncComponent is powerful and flexible, but for many use-cases the SimpleAsyncComponent convenience trait will suffice.

Required Associated Types§

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type CommandOutput: Debug + Send + 'static

Messages which are received from commands executing in the background.

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type Input: Debug + 'static

The message type that the component accepts as inputs.

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type Output: Debug + 'static

The message type that the component provides as outputs.

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type Init

The parameter used to initialize the component.

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type Root: Debug + Clone

The widget that was constructed by the component.

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type Widgets: 'static

The type that’s used for storing widgets created for this component.

Required Methods§

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fn init_root() -> Self::Root

Initializes the root widget

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fn init<'async_trait>( init: Self::Init, root: Self::Root, sender: AsyncComponentSender<Self> ) -> Pin<Box<dyn Future<Output = AsyncComponentParts<Self>> + 'async_trait>>where Self: 'async_trait,

Creates the initial model and view, docking it into the component.

Provided Methods§

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fn builder() -> AsyncComponentBuilder<Self>

Create a builder for this component.

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fn init_loading_widgets(_root: &mut Self::Root) -> Option<LoadingWidgets>

Allows you to initialize the root widget with a temporary value as a placeholder until the init() future completes.

This method does nothing by default.

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fn update<'life0, 'life1, 'async_trait>( &'life0 mut self, message: Self::Input, sender: AsyncComponentSender<Self>, root: &'life1 Self::Root ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Processes inputs received by the component.

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fn update_cmd<'life0, 'life1, 'async_trait>( &'life0 mut self, message: Self::CommandOutput, sender: AsyncComponentSender<Self>, root: &'life1 Self::Root ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Defines how the component should respond to command updates.

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fn update_cmd_with_view<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, widgets: &'life1 mut Self::Widgets, message: Self::CommandOutput, sender: AsyncComponentSender<Self>, root: &'life2 Self::Root ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Updates the model and view upon completion of a command.

Overriding this method is helpful if you need access to the widgets while processing a command output.

The default implementation of this method calls update_cmd followed by update_view. If you override this method while using the component macro, you must remember to call update_view in your implementation. Otherwise, the view will not reflect the updated model.

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fn update_view( &self, widgets: &mut Self::Widgets, sender: AsyncComponentSender<Self> )

Updates the view after the model has been updated.

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fn update_with_view<'life0, 'life1, 'life2, 'async_trait>( &'life0 mut self, widgets: &'life1 mut Self::Widgets, message: Self::Input, sender: AsyncComponentSender<Self>, root: &'life2 Self::Root ) -> Pin<Box<dyn Future<Output = ()> + 'async_trait>>where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Updates the model and view when a new input is received.

Overriding this method is helpful if you need access to the widgets while processing an input.

The default implementation of this method calls update followed by update_view. If you override this method while using the component macro, you must remember to call update_view in your implementation. Otherwise, the view will not reflect the updated model.

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fn shutdown( &mut self, widgets: &mut Self::Widgets, output: Sender<Self::Output> )

Last method called before a component is shut down.

This method is guaranteed to be called even when the entire application is shut down.

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fn id(&self) -> String

An identifier for the component used for debug logging.

The default implementation of this method uses the address of the component, but implementations are free to provide more meaningful identifiers.

Implementors§