pub trait RendererExt: 'static {
Show 19 methods // Required methods fn activate(&self); fn deactivate(&self); fn draw_error_underline(&self, x: i32, y: i32, width: i32, height: i32); fn draw_glyph(&self, font: &impl IsA<Font>, glyph: Glyph, x: f64, y: f64); fn draw_glyph_item( &self, text: Option<&str>, glyph_item: &mut GlyphItem, x: i32, y: i32 ); fn draw_glyphs( &self, font: &impl IsA<Font>, glyphs: &mut GlyphString, x: i32, y: i32 ); fn draw_layout(&self, layout: &Layout, x: i32, y: i32); fn draw_layout_line(&self, line: &LayoutLine, x: i32, y: i32); fn draw_rectangle( &self, part: RenderPart, x: i32, y: i32, width: i32, height: i32 ); fn draw_trapezoid( &self, part: RenderPart, y1_: f64, x11: f64, x21: f64, y2: f64, x12: f64, x22: f64 ); fn alpha(&self, part: RenderPart) -> u16; fn color(&self, part: RenderPart) -> Option<Color>; fn layout(&self) -> Option<Layout>; fn layout_line(&self) -> Option<LayoutLine>; fn matrix(&self) -> Option<Matrix>; fn part_changed(&self, part: RenderPart); fn set_alpha(&self, part: RenderPart, alpha: u16); fn set_color(&self, part: RenderPart, color: Option<&Color>); fn set_matrix(&self, matrix: Option<&Matrix>);
}

Required Methods§

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fn activate(&self)

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fn deactivate(&self)

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fn draw_error_underline(&self, x: i32, y: i32, width: i32, height: i32)

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fn draw_glyph(&self, font: &impl IsA<Font>, glyph: Glyph, x: f64, y: f64)

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fn draw_glyph_item( &self, text: Option<&str>, glyph_item: &mut GlyphItem, x: i32, y: i32 )

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fn draw_glyphs( &self, font: &impl IsA<Font>, glyphs: &mut GlyphString, x: i32, y: i32 )

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fn draw_layout(&self, layout: &Layout, x: i32, y: i32)

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fn draw_layout_line(&self, line: &LayoutLine, x: i32, y: i32)

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fn draw_rectangle( &self, part: RenderPart, x: i32, y: i32, width: i32, height: i32 )

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fn draw_trapezoid( &self, part: RenderPart, y1_: f64, x11: f64, x21: f64, y2: f64, x12: f64, x22: f64 )

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fn alpha(&self, part: RenderPart) -> u16

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fn color(&self, part: RenderPart) -> Option<Color>

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fn layout(&self) -> Option<Layout>

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fn layout_line(&self) -> Option<LayoutLine>

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fn matrix(&self) -> Option<Matrix>

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fn part_changed(&self, part: RenderPart)

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fn set_alpha(&self, part: RenderPart, alpha: u16)

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fn set_color(&self, part: RenderPart, color: Option<&Color>)

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fn set_matrix(&self, matrix: Option<&Matrix>)

Implementors§