pub trait SaveDelegateExt: 'static {
Show 24 methods // Required methods fn close(&self); fn discard(&self); fn icon(&self) -> Option<Icon>; fn icon_name(&self) -> Option<GString>; fn is_draft(&self) -> bool; fn progress(&self) -> f64; fn subtitle(&self) -> Option<GString>; fn title(&self) -> Option<GString>; fn save_async<P: FnOnce(Result<(), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P ); fn save_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>; fn set_icon(&self, icon: Option<&impl IsA<Icon>>); fn set_icon_name(&self, icon: Option<&str>); fn set_is_draft(&self, is_draft: bool); fn set_progress(&self, progress: f64); fn set_subtitle(&self, subtitle: Option<&str>); fn set_title(&self, title: Option<&str>); fn connect_close<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_discard<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId; fn connect_icon_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_icon_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_is_draft_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_progress_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_subtitle_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId; fn connect_title_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId;
}

Required Methods§

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fn close(&self)

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fn discard(&self)

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fn icon(&self) -> Option<Icon>

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fn icon_name(&self) -> Option<GString>

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fn is_draft(&self) -> bool

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fn progress(&self) -> f64

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fn subtitle(&self) -> Option<GString>

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fn title(&self) -> Option<GString>

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fn save_async<P: FnOnce(Result<(), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P )

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fn save_future( &self ) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>

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fn set_icon(&self, icon: Option<&impl IsA<Icon>>)

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fn set_icon_name(&self, icon: Option<&str>)

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fn set_is_draft(&self, is_draft: bool)

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fn set_progress(&self, progress: f64)

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fn set_subtitle(&self, subtitle: Option<&str>)

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fn set_title(&self, title: Option<&str>)

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fn connect_close<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_discard<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_icon_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

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fn connect_icon_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_is_draft_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_progress_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_subtitle_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId

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fn connect_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId

Implementors§