pub trait SaveDelegateExt: IsA<SaveDelegate> + 'static {
Show 24 methods
// Provided methods
fn close(&self) { ... }
fn discard(&self) { ... }
fn icon(&self) -> Option<Icon> { ... }
fn icon_name(&self) -> Option<GString> { ... }
fn is_draft(&self) -> bool { ... }
fn progress(&self) -> f64 { ... }
fn subtitle(&self) -> Option<GString> { ... }
fn title(&self) -> Option<GString> { ... }
fn save_async<P: FnOnce(Result<(), Error>) + 'static>(
&self,
cancellable: Option<&impl IsA<Cancellable>>,
callback: P,
) { ... }
fn save_future(
&self,
) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>> { ... }
fn set_icon(&self, icon: Option<&impl IsA<Icon>>) { ... }
fn set_icon_name(&self, icon: Option<&str>) { ... }
fn set_is_draft(&self, is_draft: bool) { ... }
fn set_progress(&self, progress: f64) { ... }
fn set_subtitle(&self, subtitle: Option<&str>) { ... }
fn set_title(&self, title: Option<&str>) { ... }
fn connect_close<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { ... }
fn connect_discard<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId { ... }
fn connect_icon_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_icon_name_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_is_draft_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_progress_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_subtitle_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
fn connect_title_notify<F: Fn(&Self) + 'static>(
&self,
f: F,
) -> SignalHandlerId { ... }
}Provided Methods§
fn close(&self)
fn discard(&self)
fn icon(&self) -> Option<Icon>
fn icon_name(&self) -> Option<GString>
fn is_draft(&self) -> bool
fn progress(&self) -> f64
fn subtitle(&self) -> Option<GString>
fn title(&self) -> Option<GString>
fn save_async<P: FnOnce(Result<(), Error>) + 'static>( &self, cancellable: Option<&impl IsA<Cancellable>>, callback: P, )
fn save_future( &self, ) -> Pin<Box_<dyn Future<Output = Result<(), Error>> + 'static>>
fn set_icon(&self, icon: Option<&impl IsA<Icon>>)
fn set_icon_name(&self, icon: Option<&str>)
fn set_is_draft(&self, is_draft: bool)
fn set_progress(&self, progress: f64)
fn set_subtitle(&self, subtitle: Option<&str>)
fn set_title(&self, title: Option<&str>)
fn connect_close<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_discard<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_icon_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
fn connect_icon_name_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_is_draft_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_progress_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_subtitle_notify<F: Fn(&Self) + 'static>( &self, f: F, ) -> SignalHandlerId
fn connect_title_notify<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.