Struct libadwaita::SplitButton
source · #[repr(transparent)]pub struct SplitButton { /* private fields */ }
Implementations§
source§impl SplitButton
impl SplitButton
pub fn new() -> SplitButton
sourcepub fn builder() -> SplitButtonBuilder
pub fn builder() -> SplitButtonBuilder
Creates a new builder-pattern struct instance to construct SplitButton
objects.
This method returns an instance of SplitButtonBuilder
which can be used to create SplitButton
objects.
pub fn child(&self) -> Option<Widget>
pub fn direction(&self) -> ArrowType
pub fn dropdown_tooltip(&self) -> GString
Available on crate feature
v1_2
only.pub fn icon_name(&self) -> Option<GString>
pub fn label(&self) -> Option<GString>
pub fn popover(&self) -> Option<Popover>
pub fn uses_underline(&self) -> bool
pub fn popdown(&self)
pub fn popup(&self)
pub fn set_child(&self, child: Option<&impl IsA<Widget>>)
pub fn set_direction(&self, direction: ArrowType)
pub fn set_dropdown_tooltip(&self, tooltip: &str)
Available on crate feature
v1_2
only.pub fn set_icon_name(&self, icon_name: &str)
pub fn set_label(&self, label: &str)
pub fn set_popover(&self, popover: Option<&impl IsA<Popover>>)
pub fn set_use_underline(&self, use_underline: bool)
pub fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn emit_activate(&self)
pub fn connect_clicked<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
pub fn emit_clicked(&self)
pub fn connect_child_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_direction_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_dropdown_tooltip_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Available on crate feature
v1_2
only.pub fn connect_icon_name_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_label_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_popover_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
pub fn connect_use_underline_notify<F: Fn(&Self) + 'static>( &self, f: F ) -> SignalHandlerId
Trait Implementations§
source§impl Clone for SplitButton
impl Clone for SplitButton
source§impl Debug for SplitButton
impl Debug for SplitButton
source§impl Default for SplitButton
impl Default for SplitButton
source§impl Display for SplitButton
impl Display for SplitButton
source§impl Hash for SplitButton
impl Hash for SplitButton
source§impl Ord for SplitButton
impl Ord for SplitButton
source§impl ParentClassIs for SplitButton
impl ParentClassIs for SplitButton
source§impl<OT: ObjectType> PartialEq<OT> for SplitButton
impl<OT: ObjectType> PartialEq<OT> for SplitButton
source§impl<OT: ObjectType> PartialOrd<OT> for SplitButton
impl<OT: ObjectType> PartialOrd<OT> for SplitButton
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for SplitButton
impl StaticType for SplitButton
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for SplitButton
impl IsA<Accessible> for SplitButton
impl IsA<Actionable> for SplitButton
impl IsA<Buildable> for SplitButton
impl IsA<ConstraintTarget> for SplitButton
impl IsA<Widget> for SplitButton
Auto Trait Implementations§
impl RefUnwindSafe for SplitButton
impl !Send for SplitButton
impl !Sync for SplitButton
impl Unpin for SplitButton
impl UnwindSafe for SplitButton
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signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
Emit signal by signal id with details. Read more
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
Connect to the
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
Connect to the
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
Connect to the
notify
signal of the object. Read moresource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + Send + 'static,
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + Send + 'static,
Add a callback to be notified when the Object is disposed.
source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + 'static,
Add a callback to be notified when the Object is disposed. Read more
source§fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'f, 't, O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>where O: ObjectType,
source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.
source§impl<T> ToClosureReturnValue for Twhere
T: ToValue,
impl<T> ToClosureReturnValue for Twhere T: ToValue,
fn to_closure_return_value(&self) -> Option<Value>
source§impl<T> TryFromClosureReturnValue for Twhere
T: for<'a> FromValue<'a> + StaticType + 'static,
impl<T> TryFromClosureReturnValue for Twhere T: for<'a> FromValue<'a> + StaticType + 'static,
source§impl<O> WidgetExt for Owhere
O: IsA<Widget>,
impl<O> WidgetExt for Owhere O: IsA<Widget>,
fn action_set_enabled(&self, action_name: &str, enabled: bool)
fn activate(&self) -> bool
fn activate_action( &self, name: &str, args: Option<&Variant> ) -> Result<(), BoolError>
fn activate_default(&self)
fn add_controller(&self, controller: &impl IsA<EventController>)
fn add_css_class(&self, css_class: &str)
fn add_mnemonic_label(&self, label: &impl IsA<Widget>)
fn allocate( &self, width: i32, height: i32, baseline: i32, transform: Option<&Transform> )
fn child_focus(&self, direction: DirectionType) -> bool
fn compute_bounds(&self, target: &impl IsA<Widget>) -> Option<Rect>
fn compute_expand(&self, orientation: Orientation) -> bool
fn compute_point( &self, target: &impl IsA<Widget>, point: &Point ) -> Option<Point>
fn compute_transform(&self, target: &impl IsA<Widget>) -> Option<Matrix>
fn contains(&self, x: f64, y: f64) -> bool
fn create_pango_context(&self) -> Context
fn create_pango_layout(&self, text: Option<&str>) -> Layout
source§fn dispose_template(&self, widget_type: Type)
fn dispose_template(&self, widget_type: Type)
Available on crate feature
v4_8
only.