Struct libadwaita::ApplicationWindow
source · #[repr(transparent)]pub struct ApplicationWindow { /* private fields */ }
Implementations§
source§impl ApplicationWindow
impl ApplicationWindow
pub const NONE: Option<&'static ApplicationWindow> = None
pub fn new(app: &impl IsA<Application>) -> ApplicationWindow
sourcepub fn builder() -> ApplicationWindowBuilder
pub fn builder() -> ApplicationWindowBuilder
Creates a new builder-pattern struct instance to construct ApplicationWindow
objects.
This method returns an instance of ApplicationWindowBuilder
which can be used to create ApplicationWindow
objects.
Trait Implementations§
source§impl Clone for ApplicationWindow
impl Clone for ApplicationWindow
source§impl Debug for ApplicationWindow
impl Debug for ApplicationWindow
source§impl Default for ApplicationWindow
impl Default for ApplicationWindow
source§impl Display for ApplicationWindow
impl Display for ApplicationWindow
source§impl Hash for ApplicationWindow
impl Hash for ApplicationWindow
source§impl<T: AdwApplicationWindowImpl> IsSubclassable<T> for ApplicationWindow
impl<T: AdwApplicationWindowImpl> IsSubclassable<T> for ApplicationWindow
source§fn class_init(class: &mut Class<Self>)
fn class_init(class: &mut Class<Self>)
Override the virtual methods of this class for the given subclass and do other class
initialization. Read more
source§fn instance_init(instance: &mut InitializingObject<T>)
fn instance_init(instance: &mut InitializingObject<T>)
Instance specific initialization. Read more
source§impl Ord for ApplicationWindow
impl Ord for ApplicationWindow
source§impl ParentClassIs for ApplicationWindow
impl ParentClassIs for ApplicationWindow
type Parent = ApplicationWindow
source§impl<OT: ObjectType> PartialEq<OT> for ApplicationWindow
impl<OT: ObjectType> PartialEq<OT> for ApplicationWindow
source§impl<OT: ObjectType> PartialOrd<OT> for ApplicationWindow
impl<OT: ObjectType> PartialOrd<OT> for ApplicationWindow
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl StaticType for ApplicationWindow
impl StaticType for ApplicationWindow
source§fn static_type() -> Type
fn static_type() -> Type
Returns the type identifier of
Self
.impl Eq for ApplicationWindow
impl IsA<Accessible> for ApplicationWindow
impl IsA<ActionGroup> for ApplicationWindow
impl IsA<ActionMap> for ApplicationWindow
impl IsA<ApplicationWindow> for ApplicationWindow
impl IsA<Buildable> for ApplicationWindow
impl IsA<ConstraintTarget> for ApplicationWindow
impl IsA<Native> for ApplicationWindow
impl IsA<Root> for ApplicationWindow
impl IsA<ShortcutManager> for ApplicationWindow
impl IsA<Widget> for ApplicationWindow
impl IsA<Window> for ApplicationWindow
Auto Trait Implementations§
impl RefUnwindSafe for ApplicationWindow
impl !Send for ApplicationWindow
impl !Sync for ApplicationWindow
impl Unpin for ApplicationWindow
impl UnwindSafe for ApplicationWindow
Blanket Implementations§
source§impl<O> AccessibleExt for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExt for Owhere O: IsA<Accessible>,
fn accessible_role(&self) -> AccessibleRole
fn reset_property(&self, property: AccessibleProperty)
fn reset_relation(&self, relation: AccessibleRelation)
fn reset_state(&self, state: AccessibleState)
fn set_accessible_role(&self, accessible_role: AccessibleRole)
fn connect_accessible_role_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
source§impl<O> AccessibleExtManual for Owhere
O: IsA<Accessible>,
impl<O> AccessibleExtManual for Owhere O: IsA<Accessible>,
fn update_property(&self, properties: &[Property<'_>])
fn update_relation(&self, relations: &[Relation<'_>])
fn update_state(&self, states: &[State])
source§impl<O> ActionGroupExt for Owhere
O: IsA<ActionGroup>,
impl<O> ActionGroupExt for Owhere O: IsA<ActionGroup>,
fn action_added(&self, action_name: &str)
fn action_enabled_changed(&self, action_name: &str, enabled: bool)
fn action_removed(&self, action_name: &str)
fn action_state_changed(&self, action_name: &str, state: &Variant)
fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)
fn change_action_state(&self, action_name: &str, value: &Variant)
fn is_action_enabled(&self, action_name: &str) -> bool
fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>
fn action_state(&self, action_name: &str) -> Option<Variant>
fn action_state_hint(&self, action_name: &str) -> Option<Variant>
fn action_state_type(&self, action_name: &str) -> Option<VariantType>
fn has_action(&self, action_name: &str) -> bool
fn list_actions(&self) -> Vec<GString, Global>
fn connect_action_added<F>(&self, detail: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&O, &str) + 'static,
fn connect_action_enabled_changed<F>( &self, detail: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&O, &str, bool) + 'static,
fn connect_action_removed<F>( &self, detail: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&O, &str) + 'static,
fn connect_action_state_changed<F>( &self, detail: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&O, &str, &Variant) + 'static,
source§impl<O> ActionMapExt for Owhere
O: IsA<ActionMap>,
impl<O> ActionMapExt for Owhere O: IsA<ActionMap>,
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source§impl<O> ApplicationWindowExt for Owhere
O: IsA<ApplicationWindow>,
impl<O> ApplicationWindowExt for Owhere O: IsA<ApplicationWindow>,
fn help_overlay(&self) -> Option<ShortcutsWindow>
fn id(&self) -> u32
fn set_help_overlay(&self, help_overlay: Option<&ShortcutsWindow>)
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fn close(&self)
fn destroy(&self)
fn fullscreen(&self)
fn fullscreen_on_monitor(&self, monitor: &Monitor)
fn application(&self) -> Option<Application>
fn child(&self) -> Option<Widget>
fn is_decorated(&self) -> bool
fn default_size(&self) -> (i32, i32)
fn default_widget(&self) -> Option<Widget>
fn is_deletable(&self) -> bool
fn must_destroy_with_parent(&self) -> bool
fn focus(&self) -> Option<Widget>
fn gets_focus_visible(&self) -> bool
fn group(&self) -> WindowGroup
Available on crate feature
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fn icon_name(&self) -> Option<GString>
fn is_mnemonics_visible(&self) -> bool
fn is_modal(&self) -> bool
fn is_resizable(&self) -> bool
fn title(&self) -> Option<GString>
fn titlebar(&self) -> Option<Widget>
fn transient_for(&self) -> Option<Window>
fn has_group(&self) -> bool
fn is_active(&self) -> bool
fn is_fullscreen(&self) -> bool
fn is_maximized(&self) -> bool
fn maximize(&self)
fn minimize(&self)
fn present(&self)
fn present_with_time(&self, timestamp: u32)
fn set_application(&self, application: Option<&impl IsA<Application>>)
fn set_child(&self, child: Option<&impl IsA<Widget>>)
fn set_decorated(&self, setting: bool)
fn set_default_size(&self, width: i32, height: i32)
fn set_default_widget(&self, default_widget: Option<&impl IsA<Widget>>)
fn set_deletable(&self, setting: bool)
fn set_destroy_with_parent(&self, setting: bool)
fn set_display(&self, display: &impl IsA<Display>)
fn set_focus(&self, focus: Option<&impl IsA<Widget>>)
fn set_focus_visible(&self, setting: bool)
Available on crate feature
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only.fn set_hide_on_close(&self, setting: bool)
fn set_icon_name(&self, name: Option<&str>)
fn set_mnemonics_visible(&self, setting: bool)
fn set_modal(&self, modal: bool)
fn set_resizable(&self, resizable: bool)
fn set_startup_id(&self, startup_id: &str)
fn set_title(&self, title: Option<&str>)
fn set_titlebar(&self, titlebar: Option<&impl IsA<Widget>>)
fn set_transient_for(&self, parent: Option<&impl IsA<Window>>)
fn unfullscreen(&self)
fn unmaximize(&self)
fn unminimize(&self)
fn default_height(&self) -> i32
fn set_default_height(&self, default_height: i32)
fn default_width(&self) -> i32
fn set_default_width(&self, default_width: i32)
fn focus_widget(&self) -> Option<Widget>
fn set_focus_widget<P>(&self, focus_widget: Option<&P>)where P: IsA<Widget>,
fn is_fullscreened(&self) -> bool
fn set_fullscreened(&self, fullscreened: bool)
fn set_maximized(&self, maximized: bool)
fn connect_activate_default<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn emit_activate_default(&self)
fn connect_activate_focus<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn emit_activate_focus(&self)
fn connect_close_request<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) -> Inhibit + 'static,
fn connect_enable_debugging<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O, bool) -> bool + 'static,
fn emit_enable_debugging(&self, toggle: bool) -> bool
fn connect_keys_changed<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_application_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_child_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_decorated_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_default_height_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_default_widget_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_default_width_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_deletable_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_destroy_with_parent_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_display_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_focus_visible_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
fn connect_focus_widget_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
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fn connect_modal_notify<F>(&self, f: F) -> SignalHandlerIdwhere F: Fn(&O) + 'static,
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QD: 'static,
unsafe fn set_data<QD>(&self, key: &str, value: QD)where QD: 'static,
Set arbitrary data on this object with the given
key
. Read moresource§unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where
QD: 'static,
unsafe fn data<QD>(&self, key: &str) -> Option<NonNull<QD>>where QD: 'static,
Return previously set arbitrary data of this object with the given
key
. Read moresource§unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where
QD: 'static,
unsafe fn steal_data<QD>(&self, key: &str) -> Option<QD>where QD: 'static,
Retrieve previously set arbitrary data of this object with the given
key
. Read moresource§fn block_signal(&self, handler_id: &SignalHandlerId)
fn block_signal(&self, handler_id: &SignalHandlerId)
Block a given signal handler. Read more
source§fn unblock_signal(&self, handler_id: &SignalHandlerId)
fn unblock_signal(&self, handler_id: &SignalHandlerId)
Unblock a given signal handler.
source§fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
fn stop_signal_emission(&self, signal_id: SignalId, detail: Option<Quark>)
Stop emission of the currently emitted signal.
source§fn stop_signal_emission_by_name(&self, signal_name: &str)
fn stop_signal_emission_by_name(&self, signal_name: &str)
Stop emission of the currently emitted signal by the (possibly detailed) signal name.
source§fn connect<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
Connect to the signal
signal_name
on this object. Read moresource§fn connect_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
fn connect_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + Send + Sync + 'static,
Connect to the signal
signal_id
on this object. Read moresource§fn connect_local<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
Connect to the signal
signal_name
on this object. Read moresource§fn connect_local_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value> + 'static,
fn connect_local_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value> + 'static,
Connect to the signal
signal_id
on this object. Read moresource§unsafe fn connect_unsafe<F>(
&self,
signal_name: &str,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe<F>( &self, signal_name: &str, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
Connect to the signal
signal_name
on this object. Read moresource§unsafe fn connect_unsafe_id<F>(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
callback: F
) -> SignalHandlerIdwhere
F: Fn(&[Value]) -> Option<Value>,
unsafe fn connect_unsafe_id<F>( &self, signal_id: SignalId, details: Option<Quark>, after: bool, callback: F ) -> SignalHandlerIdwhere F: Fn(&[Value]) -> Option<Value>,
Connect to the signal
signal_id
on this object. Read moresource§fn connect_closure(
&self,
signal_name: &str,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure( &self, signal_name: &str, after: bool, closure: RustClosure ) -> SignalHandlerId
Connect a closure to the signal
signal_name
on this object. Read moresource§fn connect_closure_id(
&self,
signal_id: SignalId,
details: Option<Quark>,
after: bool,
closure: RustClosure
) -> SignalHandlerId
fn connect_closure_id( &self, signal_id: SignalId, details: Option<Quark>, after: bool, closure: RustClosure ) -> SignalHandlerId
Connect a closure to the signal
signal_id
on this object. Read moresource§fn watch_closure(&self, closure: &impl AsRef<Closure>)
fn watch_closure(&self, closure: &impl AsRef<Closure>)
Limits the lifetime of
closure
to the lifetime of the object. When
the object’s reference count drops to zero, the closure will be
invalidated. An invalidated closure will ignore any calls to
invoke_with_values
, or
invoke
when using Rust closures.source§fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit<R>(&self, signal_id: SignalId, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by signal id. Read more
source§fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
fn emit_with_values(&self, signal_id: SignalId, args: &[Value]) -> Option<Value>
Same as
Self::emit
but takes Value
for the arguments.source§fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name<R>(&self, signal_name: &str, args: &[&dyn ToValue]) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by its name. Read more
source§fn emit_by_name_with_values(
&self,
signal_name: &str,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_values( &self, signal_name: &str, args: &[Value] ) -> Option<Value>
Emit signal by its name. Read more
source§fn emit_by_name_with_details<R>(
&self,
signal_name: &str,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_by_name_with_details<R>( &self, signal_name: &str, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by its name with details. Read more
source§fn emit_by_name_with_details_and_values(
&self,
signal_name: &str,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_by_name_with_details_and_values( &self, signal_name: &str, details: Quark, args: &[Value] ) -> Option<Value>
Emit signal by its name with details. Read more
source§fn emit_with_details<R>(
&self,
signal_id: SignalId,
details: Quark,
args: &[&dyn ToValue]
) -> Rwhere
R: TryFromClosureReturnValue,
fn emit_with_details<R>( &self, signal_id: SignalId, details: Quark, args: &[&dyn ToValue] ) -> Rwhere R: TryFromClosureReturnValue,
Emit signal by signal id with details. Read more
source§fn emit_with_details_and_values(
&self,
signal_id: SignalId,
details: Quark,
args: &[Value]
) -> Option<Value>
fn emit_with_details_and_values( &self, signal_id: SignalId, details: Quark, args: &[Value] ) -> Option<Value>
Emit signal by signal id with details. Read more
source§fn disconnect(&self, handler_id: SignalHandlerId)
fn disconnect(&self, handler_id: SignalHandlerId)
Disconnect a previously connected signal handler.
source§fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
fn connect_notify<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + Send + Sync + 'static,
Connect to the
notify
signal of the object. Read moresource§fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec) + 'static,
fn connect_notify_local<F>(&self, name: Option<&str>, f: F) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec) + 'static,
Connect to the
notify
signal of the object. Read moresource§unsafe fn connect_notify_unsafe<F>(
&self,
name: Option<&str>,
f: F
) -> SignalHandlerIdwhere
F: Fn(&T, &ParamSpec),
unsafe fn connect_notify_unsafe<F>( &self, name: Option<&str>, f: F ) -> SignalHandlerIdwhere F: Fn(&T, &ParamSpec),
Connect to the
notify
signal of the object. Read moresource§fn notify(&self, property_name: &str)
fn notify(&self, property_name: &str)
Notify that the given property has changed its value. Read more
source§fn notify_by_pspec(&self, pspec: &ParamSpec)
fn notify_by_pspec(&self, pspec: &ParamSpec)
Notify that the given property has changed its value. Read more
source§fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + Send + 'static,
fn add_weak_ref_notify<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + Send + 'static,
Add a callback to be notified when the Object is disposed.
source§fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where
F: FnOnce() + 'static,
fn add_weak_ref_notify_local<F>(&self, f: F) -> WeakRefNotify<T>where F: FnOnce() + 'static,
Add a callback to be notified when the Object is disposed. Read more
source§fn bind_property<'f, 't, O, 'a>(
&'a self,
source_property: &'a str,
target: &'a O,
target_property: &'a str
) -> BindingBuilder<'a, 'f, 't>where
O: ObjectType,
fn bind_property<'f, 't, O, 'a>( &'a self, source_property: &'a str, target: &'a O, target_property: &'a str ) -> BindingBuilder<'a, 'f, 't>where O: ObjectType,
source§unsafe fn run_dispose(&self)
unsafe fn run_dispose(&self)
Runs the dispose mechanism of the object. Read more
source§impl<T> StaticTypeExt for Twhere
T: StaticType,
impl<T> StaticTypeExt for Twhere T: StaticType,
source§fn ensure_type()
fn ensure_type()
Ensures that the type has been registered with the type system.
source§impl<T> ToClosureReturnValue for Twhere
T: ToValue,
impl<T> ToClosureReturnValue for Twhere T: ToValue,
fn to_closure_return_value(&self) -> Option<Value>
source§impl<T> TryFromClosureReturnValue for Twhere
T: for<'a> FromValue<'a> + StaticType + 'static,
impl<T> TryFromClosureReturnValue for Twhere T: for<'a> FromValue<'a> + StaticType + 'static,
source§impl<O> WidgetExt for Owhere
O: IsA<Widget>,
impl<O> WidgetExt for Owhere O: IsA<Widget>,
fn action_set_enabled(&self, action_name: &str, enabled: bool)
fn activate(&self) -> bool
fn activate_action( &self, name: &str, args: Option<&Variant> ) -> Result<(), BoolError>
fn activate_default(&self)
fn add_controller(&self, controller: &impl IsA<EventController>)
fn add_css_class(&self, css_class: &str)
fn add_mnemonic_label(&self, label: &impl IsA<Widget>)
fn allocate( &self, width: i32, height: i32, baseline: i32, transform: Option<&Transform> )
fn child_focus(&self, direction: DirectionType) -> bool
fn compute_bounds(&self, target: &impl IsA<Widget>) -> Option<Rect>
fn compute_expand(&self, orientation: Orientation) -> bool
fn compute_point( &self, target: &impl IsA<Widget>, point: &Point ) -> Option<Point>
fn compute_transform(&self, target: &impl IsA<Widget>) -> Option<Matrix>
fn contains(&self, x: f64, y: f64) -> bool
fn create_pango_context(&self) -> Context
fn create_pango_layout(&self, text: Option<&str>) -> Layout
source§fn dispose_template(&self, widget_type: Type)
fn dispose_template(&self, widget_type: Type)
Available on crate feature
v4_8
only.