pub struct SwitchRowBuilder { /* private fields */ }Expand description
A builder-pattern type to construct SwitchRow objects.
Implementations§
Source§impl SwitchRowBuilder
impl SwitchRowBuilder
pub fn active(self, active: bool) -> Self
pub fn activatable_widget(self, activatable_widget: &impl IsA<Widget>) -> Self
pub fn icon_name(self, icon_name: impl Into<GString>) -> Self
👎Deprecated: Since 1.3
pub fn subtitle(self, subtitle: impl Into<GString>) -> Self
pub fn subtitle_lines(self, subtitle_lines: i32) -> Self
pub fn subtitle_selectable(self, subtitle_selectable: bool) -> Self
pub fn title_lines(self, title_lines: i32) -> Self
pub fn title(self, title: impl Into<GString>) -> Self
pub fn title_selectable(self, title_selectable: bool) -> Self
pub fn use_markup(self, use_markup: bool) -> Self
pub fn use_underline(self, use_underline: bool) -> Self
pub fn activatable(self, activatable: bool) -> Self
pub fn child(self, child: &impl IsA<Widget>) -> Self
pub fn selectable(self, selectable: bool) -> Self
pub fn can_focus(self, can_focus: bool) -> Self
pub fn can_target(self, can_target: bool) -> Self
pub fn css_classes(self, css_classes: impl Into<StrV>) -> Self
pub fn css_name(self, css_name: impl Into<GString>) -> Self
pub fn cursor(self, cursor: &Cursor) -> Self
pub fn focus_on_click(self, focus_on_click: bool) -> Self
pub fn focusable(self, focusable: bool) -> Self
pub fn halign(self, halign: Align) -> Self
pub fn has_tooltip(self, has_tooltip: bool) -> Self
pub fn height_request(self, height_request: i32) -> Self
pub fn hexpand(self, hexpand: bool) -> Self
pub fn hexpand_set(self, hexpand_set: bool) -> Self
pub fn layout_manager(self, layout_manager: &impl IsA<LayoutManager>) -> Self
pub fn margin_bottom(self, margin_bottom: i32) -> Self
pub fn margin_end(self, margin_end: i32) -> Self
pub fn margin_start(self, margin_start: i32) -> Self
pub fn margin_top(self, margin_top: i32) -> Self
pub fn name(self, name: impl Into<GString>) -> Self
pub fn opacity(self, opacity: f64) -> Self
pub fn overflow(self, overflow: Overflow) -> Self
pub fn receives_default(self, receives_default: bool) -> Self
pub fn sensitive(self, sensitive: bool) -> Self
pub fn tooltip_markup(self, tooltip_markup: impl Into<GString>) -> Self
pub fn tooltip_text(self, tooltip_text: impl Into<GString>) -> Self
pub fn valign(self, valign: Align) -> Self
pub fn vexpand(self, vexpand: bool) -> Self
pub fn vexpand_set(self, vexpand_set: bool) -> Self
pub fn visible(self, visible: bool) -> Self
pub fn width_request(self, width_request: i32) -> Self
pub fn accessible_role(self, accessible_role: AccessibleRole) -> Self
pub fn action_name(self, action_name: impl Into<GString>) -> Self
pub fn action_target(self, action_target: &Variant) -> Self
Auto Trait Implementations§
impl Freeze for SwitchRowBuilder
impl RefUnwindSafe for SwitchRowBuilder
impl !Send for SwitchRowBuilder
impl !Sync for SwitchRowBuilder
impl Unpin for SwitchRowBuilder
impl UnwindSafe for SwitchRowBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more