pub struct ScrolledWindowBuilder { /* private fields */ }Expand description
A builder-pattern type to construct ScrolledWindow objects.
Implementations§
Source§impl ScrolledWindowBuilder
impl ScrolledWindowBuilder
pub fn child(self, child: &impl IsA<Widget>) -> Self
pub fn hadjustment(self, hadjustment: &impl IsA<Adjustment>) -> Self
pub fn has_frame(self, has_frame: bool) -> Self
pub fn hscrollbar_policy(self, hscrollbar_policy: PolicyType) -> Self
pub fn kinetic_scrolling(self, kinetic_scrolling: bool) -> Self
pub fn max_content_height(self, max_content_height: i32) -> Self
pub fn max_content_width(self, max_content_width: i32) -> Self
pub fn min_content_height(self, min_content_height: i32) -> Self
pub fn min_content_width(self, min_content_width: i32) -> Self
pub fn overlay_scrolling(self, overlay_scrolling: bool) -> Self
pub fn propagate_natural_height(self, propagate_natural_height: bool) -> Self
pub fn propagate_natural_width(self, propagate_natural_width: bool) -> Self
pub fn vadjustment(self, vadjustment: &impl IsA<Adjustment>) -> Self
pub fn vscrollbar_policy(self, vscrollbar_policy: PolicyType) -> Self
pub fn window_placement(self, window_placement: CornerType) -> Self
pub fn can_focus(self, can_focus: bool) -> Self
pub fn can_target(self, can_target: bool) -> Self
pub fn css_classes(self, css_classes: impl Into<StrV>) -> Self
pub fn css_name(self, css_name: impl Into<GString>) -> Self
pub fn cursor(self, cursor: &Cursor) -> Self
pub fn focus_on_click(self, focus_on_click: bool) -> Self
pub fn focusable(self, focusable: bool) -> Self
pub fn halign(self, halign: Align) -> Self
pub fn has_tooltip(self, has_tooltip: bool) -> Self
pub fn height_request(self, height_request: i32) -> Self
pub fn hexpand(self, hexpand: bool) -> Self
pub fn hexpand_set(self, hexpand_set: bool) -> Self
pub fn layout_manager(self, layout_manager: &impl IsA<LayoutManager>) -> Self
pub fn limit_events(self, limit_events: bool) -> Self
pub fn margin_bottom(self, margin_bottom: i32) -> Self
pub fn margin_end(self, margin_end: i32) -> Self
pub fn margin_start(self, margin_start: i32) -> Self
pub fn margin_top(self, margin_top: i32) -> Self
pub fn name(self, name: impl Into<GString>) -> Self
pub fn opacity(self, opacity: f64) -> Self
pub fn overflow(self, overflow: Overflow) -> Self
pub fn receives_default(self, receives_default: bool) -> Self
pub fn sensitive(self, sensitive: bool) -> Self
pub fn tooltip_markup(self, tooltip_markup: impl Into<GString>) -> Self
pub fn tooltip_text(self, tooltip_text: impl Into<GString>) -> Self
pub fn valign(self, valign: Align) -> Self
pub fn vexpand(self, vexpand: bool) -> Self
pub fn vexpand_set(self, vexpand_set: bool) -> Self
pub fn visible(self, visible: bool) -> Self
pub fn width_request(self, width_request: i32) -> Self
pub fn accessible_role(self, accessible_role: AccessibleRole) -> Self
Sourcepub fn build(self) -> ScrolledWindow
pub fn build(self) -> ScrolledWindow
Build the ScrolledWindow.
Auto Trait Implementations§
impl Freeze for ScrolledWindowBuilder
impl RefUnwindSafe for ScrolledWindowBuilder
impl !Send for ScrolledWindowBuilder
impl !Sync for ScrolledWindowBuilder
impl Unpin for ScrolledWindowBuilder
impl UnwindSafe for ScrolledWindowBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more