pub trait ActionGroupExt: 'static {
Show 17 methods // Required methods fn action_added(&self, action_name: &str); fn action_enabled_changed(&self, action_name: &str, enabled: bool); fn action_removed(&self, action_name: &str); fn action_state_changed(&self, action_name: &str, state: &Variant); fn activate_action(&self, action_name: &str, parameter: Option<&Variant>); fn change_action_state(&self, action_name: &str, value: &Variant); fn is_action_enabled(&self, action_name: &str) -> bool; fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>; fn action_state(&self, action_name: &str) -> Option<Variant>; fn action_state_hint(&self, action_name: &str) -> Option<Variant>; fn action_state_type(&self, action_name: &str) -> Option<VariantType>; fn has_action(&self, action_name: &str) -> bool; fn list_actions(&self) -> Vec<GString>; fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId; fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId; fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId; fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId;
}

Required Methods§

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fn action_added(&self, action_name: &str)

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fn action_enabled_changed(&self, action_name: &str, enabled: bool)

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fn action_removed(&self, action_name: &str)

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fn action_state_changed(&self, action_name: &str, state: &Variant)

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fn activate_action(&self, action_name: &str, parameter: Option<&Variant>)

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fn change_action_state(&self, action_name: &str, value: &Variant)

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fn is_action_enabled(&self, action_name: &str) -> bool

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fn action_parameter_type(&self, action_name: &str) -> Option<VariantType>

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fn action_state(&self, action_name: &str) -> Option<Variant>

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fn action_state_hint(&self, action_name: &str) -> Option<Variant>

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fn action_state_type(&self, action_name: &str) -> Option<VariantType>

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fn has_action(&self, action_name: &str) -> bool

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fn list_actions(&self) -> Vec<GString>

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fn connect_action_added<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

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fn connect_action_enabled_changed<F: Fn(&Self, &str, bool) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

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fn connect_action_removed<F: Fn(&Self, &str) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

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fn connect_action_state_changed<F: Fn(&Self, &str, &Variant) + 'static>( &self, detail: Option<&str>, f: F ) -> SignalHandlerId

Implementors§