gsk4/
gl_shader.rs

1// Take a look at the license at the top of the repository in the LICENSE file.
2
3use glib::translate::*;
4
5use crate::{ffi, GLShader};
6
7impl GLShader {
8    #[doc(alias = "gsk_gl_shader_get_arg_vec2")]
9    #[doc(alias = "get_arg_vec2")]
10    pub fn arg_vec2(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec2 {
11        unsafe {
12            let mut out_value = graphene::Vec2::uninitialized();
13            ffi::gsk_gl_shader_get_arg_vec2(
14                self.to_glib_none().0,
15                args.to_glib_none().0,
16                idx,
17                out_value.to_glib_none_mut().0,
18            );
19            out_value
20        }
21    }
22
23    #[doc(alias = "gsk_gl_shader_get_arg_vec3")]
24    #[doc(alias = "get_arg_vec3")]
25    pub fn arg_vec3(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec3 {
26        unsafe {
27            let mut out_value = graphene::Vec3::uninitialized();
28            ffi::gsk_gl_shader_get_arg_vec3(
29                self.to_glib_none().0,
30                args.to_glib_none().0,
31                idx,
32                out_value.to_glib_none_mut().0,
33            );
34            out_value
35        }
36    }
37
38    #[doc(alias = "gsk_gl_shader_get_arg_vec4")]
39    #[doc(alias = "get_arg_vec4")]
40    pub fn arg_vec4(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec4 {
41        unsafe {
42            let mut out_value = graphene::Vec4::uninitialized();
43            ffi::gsk_gl_shader_get_arg_vec4(
44                self.to_glib_none().0,
45                args.to_glib_none().0,
46                idx,
47                out_value.to_glib_none_mut().0,
48            );
49            out_value
50        }
51    }
52}