pub trait CellLayoutImpl: ObjectImpl {
    // Provided methods
    fn add_attribute<R: IsA<CellRenderer>>(
        &self,
        cell_layout: &Self::Type,
        cell: &R,
        attribute: &str,
        column: i32
    ) { ... }
    fn clear_attributes<R: IsA<CellRenderer>>(
        &self,
        cell_layout: &Self::Type,
        cell: &R
    ) { ... }
    fn cells(&self, cell_layout: &Self::Type) -> Vec<CellRenderer> { ... }
    fn set_cell_data_func<R: IsA<CellRenderer>>(
        &self,
        cell_layout: &Self::Type,
        cell: &R,
        callback: Option<CellLayoutDataCallback>
    ) { ... }
    fn reorder<R: IsA<CellRenderer>>(
        &self,
        cell_layout: &Self::Type,
        cell: &R,
        position: i32
    ) { ... }
    fn clear(&self, cell_layout: &Self::Type) { ... }
    fn pack_start<R: IsA<CellRenderer>>(
        &self,
        cell_layout: &Self::Type,
        cell: &R,
        expand: bool
    ) { ... }
    fn pack_end<R: IsA<CellRenderer>>(
        &self,
        cell_layout: &Self::Type,
        cell: &R,
        expand: bool
    ) { ... }
    fn area(&self, cell_layout: &Self::Type) -> Option<CellArea> { ... }
}

Provided Methods§

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fn add_attribute<R: IsA<CellRenderer>>( &self, cell_layout: &Self::Type, cell: &R, attribute: &str, column: i32 )

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fn clear_attributes<R: IsA<CellRenderer>>( &self, cell_layout: &Self::Type, cell: &R )

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fn cells(&self, cell_layout: &Self::Type) -> Vec<CellRenderer>

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fn set_cell_data_func<R: IsA<CellRenderer>>( &self, cell_layout: &Self::Type, cell: &R, callback: Option<CellLayoutDataCallback> )

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fn reorder<R: IsA<CellRenderer>>( &self, cell_layout: &Self::Type, cell: &R, position: i32 )

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fn clear(&self, cell_layout: &Self::Type)

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fn pack_start<R: IsA<CellRenderer>>( &self, cell_layout: &Self::Type, cell: &R, expand: bool )

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fn pack_end<R: IsA<CellRenderer>>( &self, cell_layout: &Self::Type, cell: &R, expand: bool )

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fn area(&self, cell_layout: &Self::Type) -> Option<CellArea>

Implementors§