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use std::cell::Ref;
use std::fmt::{self, Debug};
use crate::Sender;
use super::{Component, StateWatcher};
pub trait ComponentController<C: Component> {
fn emit(&self, event: C::Input) {
self.sender().send(event).unwrap();
}
fn sender(&self) -> &Sender<C::Input>;
fn state(&self) -> &StateWatcher<C>;
fn model(&self) -> Ref<'_, C> {
let part_ref = self.state().get();
Ref::map(part_ref, |part| &part.model)
}
fn widgets(&self) -> Ref<'_, C::Widgets> {
let part_ref = self.state().get();
Ref::map(part_ref, |part| &part.widgets)
}
fn widget(&self) -> &C::Root;
fn detach_runtime(&mut self);
}
pub struct Controller<C: Component> {
pub(super) state: StateWatcher<C>,
pub(super) widget: C::Root,
pub(super) sender: Sender<C::Input>,
}
impl<C: Component> ComponentController<C> for Controller<C> {
fn sender(&self) -> &Sender<C::Input> {
&self.sender
}
fn state(&self) -> &StateWatcher<C> {
&self.state
}
fn widget(&self) -> &C::Root {
&self.widget
}
fn detach_runtime(&mut self) {
self.state.detach_runtime();
}
}
impl<C> Debug for Controller<C>
where
C: Component + Debug,
C::Widgets: Debug,
{
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Controller")
.field("state", &self.state)
.field("widget", &self.widget)
.field("sender", &self.sender)
.finish()
}
}