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use crate::{OutsetShadowNode, RenderNodeType};
define_render_node!(
OutsetShadowNode,
ffi::GskOutsetShadowNode,
RenderNodeType::OutsetShadowNode
);
impl std::fmt::Debug for OutsetShadowNode {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("OutsetShadowNode")
.field("blur_radius", &self.blur_radius())
.field("color", &self.color())
.field("dx", &self.dx())
.field("dy", &self.dy())
.field("outline", &self.outline())
.field("spread", &self.spread())
.finish()
}
}