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use crate::GLShader;
use glib::translate::*;
impl GLShader {
#[doc(alias = "gsk_gl_shader_get_arg_vec2")]
#[doc(alias = "get_arg_vec2")]
pub fn arg_vec2(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec2 {
unsafe {
let mut out_value = graphene::Vec2::uninitialized();
ffi::gsk_gl_shader_get_arg_vec2(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
#[doc(alias = "gsk_gl_shader_get_arg_vec3")]
#[doc(alias = "get_arg_vec3")]
pub fn arg_vec3(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec3 {
unsafe {
let mut out_value = graphene::Vec3::uninitialized();
ffi::gsk_gl_shader_get_arg_vec3(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
#[doc(alias = "gsk_gl_shader_get_arg_vec4")]
#[doc(alias = "get_arg_vec4")]
pub fn arg_vec4(&self, args: &glib::Bytes, idx: i32) -> graphene::Vec4 {
unsafe {
let mut out_value = graphene::Vec4::uninitialized();
ffi::gsk_gl_shader_get_arg_vec4(
self.to_glib_none().0,
args.to_glib_none().0,
idx,
out_value.to_glib_none_mut().0,
);
out_value
}
}
}