pub trait CellLayoutImpl: ObjectImpl {
    // Provided methods
    fn add_attribute<R>(&self, cell: &R, attribute: &str, column: i32)
       where R: IsA<CellRenderer> { ... }
    fn clear_attributes<R>(&self, cell: &R)
       where R: IsA<CellRenderer> { ... }
    fn cells(&self) -> Vec<CellRenderer, Global> { ... }
    fn set_cell_data_func<R>(
        &self,
        cell: &R,
        callback: Option<CellLayoutDataCallback>
    )
       where R: IsA<CellRenderer> { ... }
    fn reorder<R>(&self, cell: &R, position: i32)
       where R: IsA<CellRenderer> { ... }
    fn clear(&self) { ... }
    fn pack_start<R>(&self, cell: &R, expand: bool)
       where R: IsA<CellRenderer> { ... }
    fn pack_end<R>(&self, cell: &R, expand: bool)
       where R: IsA<CellRenderer> { ... }
    fn area(&self) -> Option<CellArea> { ... }
}

Provided Methods§

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fn add_attribute<R>(&self, cell: &R, attribute: &str, column: i32)where R: IsA<CellRenderer>,

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fn clear_attributes<R>(&self, cell: &R)where R: IsA<CellRenderer>,

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fn cells(&self) -> Vec<CellRenderer, Global>

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fn set_cell_data_func<R>( &self, cell: &R, callback: Option<CellLayoutDataCallback> )where R: IsA<CellRenderer>,

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fn reorder<R>(&self, cell: &R, position: i32)where R: IsA<CellRenderer>,

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fn clear(&self)

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fn pack_start<R>(&self, cell: &R, expand: bool)where R: IsA<CellRenderer>,

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fn pack_end<R>(&self, cell: &R, expand: bool)where R: IsA<CellRenderer>,

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fn area(&self) -> Option<CellArea>

Implementors§