pub trait CellAreaImpl: CellAreaImplExt + ObjectImpl {
Show 20 methods // Provided methods fn cell_properties() -> &'static [ParamSpec] { ... } fn set_cell_property<R: IsA<CellRenderer>>( &self, _renderer: &R, _id: usize, _value: &Value, _pspec: &ParamSpec ) { ... } fn cell_property<R: IsA<CellRenderer>>( &self, _renderer: &R, _id: usize, _pspec: &ParamSpec ) -> Value { ... } fn activate<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, area: &Rectangle, flags: CellRendererState, edit_only: bool ) -> bool { ... } fn add<R: IsA<CellRenderer>>(&self, renderer: &R) { ... } fn apply_attributes<M: IsA<TreeModel>>( &self, tree_model: &M, iter: &TreeIter, is_expander: bool, is_expanded: bool ) { ... } fn create_context(&self) -> Option<CellAreaContext> { ... } fn copy_context<P: IsA<CellAreaContext>>( &self, context: &P ) -> Option<CellAreaContext> { ... } fn event<W: IsA<Widget>, P: IsA<CellAreaContext>>( &self, context: &P, widget: &W, event: &Event, area: &Rectangle, flags: CellRendererState ) -> bool { ... } fn foreach(&self, callback: &CellCallback) { ... } fn foreach_alloc<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, area: &Rectangle, bg_area: &Rectangle, callback: &CellCallbackAllocate ) { ... } fn remove<R: IsA<CellRenderer>>(&self, renderer: &R) { ... } fn is_activatable(&self) -> bool { ... } fn focus(&self, direction_type: DirectionType) -> bool { ... } fn request_mode(&self) -> SizeRequestMode { ... } fn preferred_width<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W ) -> (i32, i32) { ... } fn preferred_width_for_height<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, height: i32 ) -> (i32, i32) { ... } fn preferred_height<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W ) -> (i32, i32) { ... } fn preferred_height_for_width<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, width: i32 ) -> (i32, i32) { ... } fn snapshot<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, snapshot: &Snapshot, widget: &W, background_area: &Rectangle, cellarea: &Rectangle, flags: CellRendererState, paint_focus: bool ) { ... }
}

Provided Methods§

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fn cell_properties() -> &'static [ParamSpec]

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fn set_cell_property<R: IsA<CellRenderer>>( &self, _renderer: &R, _id: usize, _value: &Value, _pspec: &ParamSpec )

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fn cell_property<R: IsA<CellRenderer>>( &self, _renderer: &R, _id: usize, _pspec: &ParamSpec ) -> Value

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fn activate<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, area: &Rectangle, flags: CellRendererState, edit_only: bool ) -> bool

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fn add<R: IsA<CellRenderer>>(&self, renderer: &R)

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fn apply_attributes<M: IsA<TreeModel>>( &self, tree_model: &M, iter: &TreeIter, is_expander: bool, is_expanded: bool )

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fn create_context(&self) -> Option<CellAreaContext>

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fn copy_context<P: IsA<CellAreaContext>>( &self, context: &P ) -> Option<CellAreaContext>

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fn event<W: IsA<Widget>, P: IsA<CellAreaContext>>( &self, context: &P, widget: &W, event: &Event, area: &Rectangle, flags: CellRendererState ) -> bool

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fn foreach(&self, callback: &CellCallback)

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fn foreach_alloc<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, area: &Rectangle, bg_area: &Rectangle, callback: &CellCallbackAllocate )

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fn remove<R: IsA<CellRenderer>>(&self, renderer: &R)

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fn is_activatable(&self) -> bool

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fn focus(&self, direction_type: DirectionType) -> bool

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fn request_mode(&self) -> SizeRequestMode

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fn preferred_width<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W ) -> (i32, i32)

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fn preferred_width_for_height<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, height: i32 ) -> (i32, i32)

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fn preferred_height<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W ) -> (i32, i32)

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fn preferred_height_for_width<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, widget: &W, width: i32 ) -> (i32, i32)

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fn snapshot<P: IsA<CellAreaContext>, W: IsA<Widget>>( &self, context: &P, snapshot: &Snapshot, widget: &W, background_area: &Rectangle, cellarea: &Rectangle, flags: CellRendererState, paint_focus: bool )

Implementors§